# Distortion Recovery: A Two-Stage Method for Guitar Effect Removal

arXiv: https://arxiv.org/abs/2407.16639 · HTML: https://mlsanity.com/paper/2407.16639/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 Jul 2024.

## Built on by (most cited first, 2 of 2)

- [Open-Amp: Synthetic Data Framework for Audio Effect Foundation Models](https://mlsanity.com/paper/2411.14972/) (2024)
- [Resampling Filter Design for Multirate Neural Audio Effect Processing](https://mlsanity.com/paper/2501.18470/) (2025)

## Abstract (arXiv)

Removing audio effects from electric guitar recordings makes it easier for post-production and sound editing. An audio distortion recovery model not only improves the clarity of the guitar sounds but also opens up new opportunities for creative adjustments in mixing and mastering. While progress have been made in creating such models, previous efforts have largely focused on synthetic distortions that may be too simplistic to accurately capture the complexities seen in real-world recordings. In this paper, we tackle the task by using a dataset of guitar recordings rendered with commercial-grade audio effect VST plugins. Moreover, we introduce a novel two-stage methodology for audio distortion recovery. The idea is to firstly process the audio signal in the Mel-spectrogram domain in the first stage, and then use a neural vocoder to generate the pristine original guitar sound from the processed Mel-spectrogram in the second stage. We report a set of experiments demonstrating the effectiveness of our approach over existing methods, through both subjective and objective evaluation metrics.
