# No-brainer: Morphological Computation driven Adaptive Behavior in Soft Robots

arXiv: https://arxiv.org/abs/2407.16613 · HTML: https://mlsanity.com/paper/2407.16613/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 6 of its 36 references that are in the map.
- First posted on arXiv 23 Jul 2024.

## Builds on (most cited first, 6 of 6)

- [Illuminating search spaces by mapping elites](https://mlsanity.com/paper/1504.04909/) (2015)
- [Evolution Gym: A Large-Scale Benchmark for Evolving Soft Robots](https://mlsanity.com/paper/2201.09863/) (2022)
- [Scalable Co-Optimization of Morphology and Control in Embodied Machines](https://mlsanity.com/paper/1706.06133/) (2017)
- [The Quality-Diversity Transformer: Generating Behavior-Conditioned Trajectories with Decision Transformers](https://mlsanity.com/paper/2303.16207/) (2023)
- [Investigating Premature Convergence in Co-optimization of Morphology and Control in Evolved Virtual Soft Robots](https://mlsanity.com/paper/2402.09231/) (2024)
- [Modular Controllers Facilitate the Co-Optimization of Morphology and Control in Soft Robots](https://mlsanity.com/paper/2306.09358/) (2023)

## Built on by (most cited first, 1 of 1)

- [Embodied Co-Design for Rapidly Evolving Agents: Taxonomy, Frontiers, and Challenges](https://mlsanity.com/paper/2512.04770/) (2025)

## Abstract (arXiv)

It is prevalent in contemporary AI and robotics to separately postulate a brain modeled by neural networks and employ it to learn intelligent and adaptive behavior. While this method has worked very well for many types of tasks, it isn't the only type of intelligence that exists in nature. In this work, we study the ways in which intelligent behavior can be created without a separate and explicit brain for robot control, but rather solely as a result of the computation occurring within the physical body of a robot. Specifically, we show that adaptive and complex behavior can be created in voxel-based virtual soft robots by using simple reactive materials that actively change the shape of the robot, and thus its behavior, under different environmental cues. We demonstrate a proof of concept for the idea of closed-loop morphological computation, and show that in our implementation, it enables behavior mimicking logic gates, enabling us to demonstrate how such behaviors may be combined to build up more complex collective behaviors.
