# Learning to Play Foosball: System and Baselines

arXiv: https://arxiv.org/abs/2407.16606 · HTML: https://mlsanity.com/paper/2407.16606/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 21 references that are in the map.
- First posted on arXiv 23 Jul 2024.

## Builds on (most cited first, 8 of 8)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Emergent Complexity via Multi-Agent Competition](https://mlsanity.com/paper/1710.03748/) (2017)
- [Continuous Adaptation via Meta-Learning in Nonstationary and Competitive Environments](https://mlsanity.com/paper/1710.03641/) (2017)

## Abstract (arXiv)

This work stages Foosball as a versatile platform for advancing scientific research, particularly in the realm of robot learning. We present an automated Foosball table along with its corresponding simulated counterpart, showcasing a diverse range of challenges through example tasks within the Foosball environment. Initial findings are shared using a simple baseline approach. Foosball constitutes a versatile learning environment with the potential to yield cutting-edge research in various fields of artificial intelligence and machine learning, notably robust learning, while also extending its applicability to industrial robotics and automation setups. To transform our physical Foosball table into a research-friendly system, we augmented it with a 2 degrees of freedom kinematic chain to control the goalkeeper rod as an initial setup with the intention to be extended to the full game as soon as possible. Our experiments reveal that a realistic simulation is essential for mastering complex robotic tasks, yet translating these accomplishments to the real system remains challenging, often accompanied by a performance decline. This emphasizes the critical importance of research in this direction. In this concern, we spotlight the automated Foosball table as an invaluable tool, possessing numerous desirable attributes, to serve as a demanding learning environment for advancing robotics and automation research.
