# WayEx: Waypoint Exploration using a Single Demonstration

arXiv: https://arxiv.org/abs/2407.15849 · HTML: https://mlsanity.com/paper/2407.15849/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 21 of its 27 references that are in the map.
- First posted on arXiv 22 Jul 2024.

## Placed in

- Offline RL and imitation learning from data / [Robot manipulation imitation learning](https://mlsanity.com/offlinerl/robot-manipulation-imitation-learning/)

## Builds on (most cited first, 21 of 21)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [Learning by Playing - Solving Sparse Reward Tasks from Scratch](https://mlsanity.com/paper/1802.10567/) (2018)
- [Goal-Conditioned Reinforcement Learning: Problems and Solutions](https://mlsanity.com/paper/2201.08299/) (2022)
- [Planning with Goal-Conditioned Policies](https://mlsanity.com/paper/1911.08453/) (2019)
- [Reinforcement and Imitation Learning for Diverse Visuomotor Skills](https://mlsanity.com/paper/1802.09564/) (2018)
- [Actionable Models: Unsupervised Offline Reinforcement Learning of Robotic Skills](https://mlsanity.com/paper/2104.07749/) (2021)
- [Learning Montezuma's Revenge from a Single Demonstration](https://mlsanity.com/paper/1812.03381/) (2018)
- [Keeping Your Distance: Solving Sparse Reward Tasks Using Self-Balancing Shaped Rewards](https://mlsanity.com/paper/1911.01417/) (2019)
- [Demonstration-Guided Reinforcement Learning with Learned Skills](https://mlsanity.com/paper/2107.10253/) (2021)
- [Making Efficient Use of Demonstrations to Solve Hard Exploration Problems](https://mlsanity.com/paper/1909.01387/) (2019)
- [SQIL: Imitation Learning via Reinforcement Learning with Sparse Rewards](https://mlsanity.com/paper/1905.11108/) (2019)
- [Monte Carlo Augmented Actor-Critic for Sparse Reward Deep Reinforcement Learning from Suboptimal Demonstrations](https://mlsanity.com/paper/2210.07432/) (2022)
- [Deep Reactive Planning in Dynamic Environments](https://mlsanity.com/paper/2011.00155/) (2020)
- [Predictive Coding for Boosting Deep Reinforcement Learning with Sparse Rewards](https://mlsanity.com/paper/1912.13414/) (2019)

## Built on by (most cited first, 2 of 2)

- [P3-PO: Prescriptive Point Priors for Visuo-Spatial Generalization of Robot Policies](https://mlsanity.com/paper/2412.06784/) (2024)
- [TREND: Tri-teaching for Robust Preference-based Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/2505.06079/) (2025)

## Abstract (arXiv)

We propose WayEx, a new method for learning complex goal-conditioned robotics tasks from a single demonstration. Our approach distinguishes itself from existing imitation learning methods by demanding fewer expert examples and eliminating the need for information about the actions taken during the demonstration. This is accomplished by introducing a new reward function and employing a knowledge expansion technique. We demonstrate the effectiveness of WayEx, our waypoint exploration strategy, across six diverse tasks, showcasing its applicability in various environments. Notably, our method significantly reduces training time by 50% as compared to traditional reinforcement learning methods. WayEx obtains a higher reward than existing imitation learning methods given only a single demonstration. Furthermore, we demonstrate its success in tackling complex environments where standard approaches fall short. More information is available at: https://waypoint-ex.github.io.
