# FSboard: Over 3 million characters of ASL fingerspelling collected via smartphones

arXiv: https://arxiv.org/abs/2407.15806 · HTML: https://mlsanity.com/paper/2407.15806/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 55 references that are in the map.
- First posted on arXiv 22 Jul 2024.

## Builds on (most cited first, 15 of 15)

- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [MediaPipe: A Framework for Building Perception Pipelines](https://mlsanity.com/paper/1906.08172/) (2019)
- [ByT5: Towards a token-free future with pre-trained byte-to-byte models](https://mlsanity.com/paper/2105.13626/) (2021)
- [How2Sign: A Large-scale Multimodal Dataset for Continuous American Sign Language](https://mlsanity.com/paper/2008.08143/) (2020)
- [Sign Language Recognition, Generation, and Translation: An Interdisciplinary Perspective](https://mlsanity.com/paper/1908.08597/) (2019)
- [YouTube-ASL: A Large-Scale, Open-Domain American Sign Language-English Parallel Corpus](https://mlsanity.com/paper/2306.15162/) (2023)
- [Open-Domain Sign Language Translation Learned from Online Video](https://mlsanity.com/paper/2205.12870/) (2022)
- [Towards Privacy-Aware Sign Language Translation at Scale](https://mlsanity.com/paper/2402.09611/) (2024)
- [Sign Language Translation from Instructional Videos](https://mlsanity.com/paper/2304.06371/) (2023)
- [YouTube-SL-25: A Large-Scale, Open-Domain Multilingual Sign Language Parallel Corpus](https://mlsanity.com/paper/2407.11144/) (2024)
- [Fingerspelling recognition in the wild with iterative visual attention](https://mlsanity.com/paper/1908.10546/) (2019)
- [Evaluating the Immediate Applicability of Pose Estimation for Sign Language Recognition](https://mlsanity.com/paper/2104.10166/) (2021)
- [American Sign Language fingerspelling recognition in the wild](https://mlsanity.com/paper/1810.11438/) (2018)
- [Lexicon-Free Fingerspelling Recognition from Video: Data, Models, and Signer Adaptation](https://mlsanity.com/paper/1609.07876/) (2016)
- [Reconsidering Sentence-Level Sign Language Translation](https://mlsanity.com/paper/2406.11049/) (2024)

## Built on by (most cited first, 6 of 6)

- [SignBind-LLM: Multi-Stage Modality Fusion for Sign Language Translation](https://mlsanity.com/paper/2509.00030/) (2025)
- [Bootstrapping Sign Language Annotations with Sign Language Models](https://mlsanity.com/paper/2604.07606/) (2026)
- [OpenFS: Multi-Hand-Capable Fingerspelling Recognition with Implicit Signing-Hand Detection and Frame-Wise Letter-Conditioned Synthesis](https://mlsanity.com/paper/2602.22949/) (2026)
- [Recognising BSL Fingerspelling in Continuous Signing Sequences](https://mlsanity.com/paper/2603.19523/) (2026)
- [AdaDINO: Context-Adaptive DINO-Distilled Vision Foundation Models for Efficient Open-Vocabulary Edge Inference](https://mlsanity.com/paper/2604.15622/) (2026)
- [Sign-Language Datasets at Scale: A Comprehensive Survey on Resources, Benchmarks, and Annotation Standards](https://mlsanity.com/paper/2606.19352/) (2026)

## Abstract (arXiv)

Progress in machine understanding of sign languages has been slow and hampered by limited data. In this paper, we present FSboard, an American Sign Language fingerspelling dataset situated in a mobile text entry use case, collected from 147 paid and consenting Deaf signers using Pixel 4A selfie cameras in a variety of environments. Fingerspelling recognition is an incomplete solution that is only one small part of sign language translation, but it could provide some immediate benefit to Deaf/Hard of Hearing signers as more broadly capable technology develops. At >3 million characters in length and >250 hours in duration, FSboard is the largest fingerspelling recognition dataset to date by a factor of >10x. As a simple baseline, we finetune 30 Hz MediaPipe Holistic landmark inputs into ByT5-Small and achieve 11.1% Character Error Rate (CER) on a test set with unique phrases and signers. This quality degrades gracefully when decreasing frame rate and excluding face/body landmarks: plausible optimizations to help models run on device in real time.
