# Semantic Diversity-aware Prototype-based Learning for Unbiased Scene Graph Generation

arXiv: https://arxiv.org/abs/2407.15396 · HTML: https://mlsanity.com/paper/2407.15396/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 41 references that are in the map.
- First posted on arXiv 22 Jul 2024.

## Builds on (most cited first, 30 of 36)

- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Aggregated Residual Transformations for Deep Neural Networks](https://mlsanity.com/paper/1611.05431/) (2016)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [Visual Relationship Detection with Language Priors](https://mlsanity.com/paper/1608.00187/) (2016)
- [Graph R-CNN for Scene Graph Generation](https://mlsanity.com/paper/1808.00191/) (2018)
- [Learning to Compose Dynamic Tree Structures for Visual Contexts](https://mlsanity.com/paper/1812.01880/) (2018)
- [Auto-Encoding Scene Graphs for Image Captioning](https://mlsanity.com/paper/1812.02378/) (2018)
- [GPS-Net: Graph Property Sensing Network for Scene Graph Generation](https://mlsanity.com/paper/2003.12962/) (2020)
- [Knowledge-Embedded Routing Network for Scene Graph Generation](https://mlsanity.com/paper/1903.03326/) (2019)
- [Probabilistic Embeddings for Cross-Modal Retrieval](https://mlsanity.com/paper/2101.05068/) (2021)
- [Bipartite Graph Network with Adaptive Message Passing for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2104.00308/) (2021)
- [Graph-Structured Representations for Visual Question Answering](https://mlsanity.com/paper/1609.05600/) (2016)
- [Visual Translation Embedding Network for Visual Relation Detection](https://mlsanity.com/paper/1702.08319/) (2017)
- [Energy-Based Learning for Scene Graph Generation](https://mlsanity.com/paper/2103.02221/) (2021)
- [Scene Graph Generation with External Knowledge and Image Reconstruction](https://mlsanity.com/paper/1904.00560/) (2019)
- [Detecting Visual Relationships with Deep Relational Networks](https://mlsanity.com/paper/1704.03114/) (2017)
- [Bridging Knowledge Graphs to Generate Scene Graphs](https://mlsanity.com/paper/2001.02314/) (2020)
- [Unpaired Image Captioning via Scene Graph Alignments](https://mlsanity.com/paper/1903.10658/) (2019)
- [PCPL: Predicate-Correlation Perception Learning for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2009.00893/) (2020)
- [Recovering the Unbiased Scene Graphs from the Biased Ones](https://mlsanity.com/paper/2107.02112/) (2021)
- [Stacked Hybrid-Attention and Group Collaborative Learning for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2203.09811/) (2022)
- [CogTree: Cognition Tree Loss for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2009.07526/) (2020)
- [The Devil is in the Labels: Noisy Label Correction for Robust Scene Graph Generation](https://mlsanity.com/paper/2206.03014/) (2022)
- [Fine-Grained Scene Graph Generation with Data Transfer](https://mlsanity.com/paper/2203.11654/) (2022)
- [Prototype-based Embedding Network for Scene Graph Generation](https://mlsanity.com/paper/2303.07096/) (2023)
- [LLM4SGG: Large Language Models for Weakly Supervised Scene Graph Generation](https://mlsanity.com/paper/2310.10404/) (2023)

## Built on by (most cited first, 4 of 4)

- [Weakly Supervised Video Scene Graph Generation via Natural Language Supervision](https://mlsanity.com/paper/2502.15370/) (2025)
- [Robo-SGG: Exploiting Layout-Oriented Normalization and Restitution Can Improve Robust Scene Graph Generation](https://mlsanity.com/paper/2504.12606/) (2025)
- [From Data to Modeling: Fully Open-vocabulary Scene Graph Generation](https://mlsanity.com/paper/2505.20106/) (2025)
- [Learning Context-Conditioned Predicate Semantics via Prototype Feedback](https://mlsanity.com/paper/2605.29610/) (2026)

## Abstract (arXiv)

The scene graph generation (SGG) task involves detecting objects within an image and predicting predicates that represent the relationships between the objects. However, in SGG benchmark datasets, each subject-object pair is annotated with a single predicate even though a single predicate may exhibit diverse semantics (i.e., semantic diversity), existing SGG models are trained to predict the one and only predicate for each pair. This in turn results in the SGG models to overlook the semantic diversity that may exist in a predicate, thus leading to biased predictions. In this paper, we propose a novel model-agnostic Semantic Diversity-aware Prototype-based Learning (DPL) framework that enables unbiased predictions based on the understanding of the semantic diversity of predicates. Specifically, DPL learns the regions in the semantic space covered by each predicate to distinguish among the various different semantics that a single predicate can represent. Extensive experiments demonstrate that our proposed model-agnostic DPL framework brings significant performance improvement on existing SGG models, and also effectively understands the semantic diversity of predicates.
