# Odyssey: Empowering Minecraft Agents with Open-World Skills

arXiv: https://arxiv.org/abs/2407.15325 · HTML: https://mlsanity.com/paper/2407.15325/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 59 of its 77 references that are in the map.
- First posted on arXiv 22 Jul 2024.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 30 of 59)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Measuring Massive Multitask Language Understanding](https://mlsanity.com/paper/2009.03300/) (2020)
- [GLUE: A Multi-Task Benchmark and Analysis Platform for Natural Language Understanding](https://mlsanity.com/paper/1804.07461/) (2018)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Qwen2 Technical Report](https://mlsanity.com/paper/2407.10671/) (2024)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [WebGPT: Browser-assisted question-answering with human feedback](https://mlsanity.com/paper/2112.09332/) (2021)
- [SuperGLUE: A Stickier Benchmark for General-Purpose Language Understanding Systems](https://mlsanity.com/paper/1905.00537/) (2019)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [Baichuan 2: Open Large-scale Language Models](https://mlsanity.com/paper/2309.10305/) (2023)
- [ProgPrompt: Generating Situated Robot Task Plans using Large Language Models](https://mlsanity.com/paper/2209.11302/) (2022)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory](https://mlsanity.com/paper/2305.17144/) (2023)
- [NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Models](https://mlsanity.com/paper/2305.16986/) (2023)
- [BabyAI: A Platform to Study the Sample Efficiency of Grounded Language Learning](https://mlsanity.com/paper/1810.08272/) (2018)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [HuatuoGPT, towards Taming Language Model to Be a Doctor](https://mlsanity.com/paper/2305.15075/) (2023)

## Built on by (most cited first, 26 of 26)

- [Navigating the Risks: A Survey of Security, Privacy, and Ethics Threats in LLM-Based Agents](https://mlsanity.com/paper/2411.09523/) (2024)
- [SeRL: Self-Play Reinforcement Learning for Large Language Models with Limited Data](https://mlsanity.com/paper/2505.20347/) (2025)
- [Consistent Paths Lead to Truth: Self-Rewarding Reinforcement Learning for LLM Reasoning](https://mlsanity.com/paper/2506.08745/) (2025)
- [GUI-Shepherd: Reliable Process Reward and Verification for Long-Sequence GUI Tasks](https://mlsanity.com/paper/2509.23738/) (2025)
- [Towards Embodied Agentic AI: Review and Classification of LLM- and VLM-Driven Robot Autonomy and Interaction](https://mlsanity.com/paper/2508.05294/) (2025)
- [Self-Improvements in Modern Agentic Systems: A Survey](https://mlsanity.com/paper/2607.13104/) (2026)
- [Optimus-3: Dual-Router Aligned Mixture-of-Experts Agent with Dual-Granularity Reasoning-Aware Policy Optimization](https://mlsanity.com/paper/2506.10357/) (2025)
- [VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft](https://mlsanity.com/paper/2508.18722/) (2025)
- [SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worlds](https://mlsanity.com/paper/2512.01078/) (2025)
- [Evolving Programmatic Skill Networks](https://mlsanity.com/paper/2601.03509/) (2026)
- [Parallelized Planning-Acting for Efficient LLM-based Multi-Agent Systems in Minecraft](https://mlsanity.com/paper/2503.03505/) (2025)
- [Experience Transfer for Multimodal LLM Agents in Minecraft Game](https://mlsanity.com/paper/2604.05533/) (2026)
- [From History to State: Constant-Context Skill Learning for LLM Agents](https://mlsanity.com/paper/2605.05413/) (2026)
- [AgenticCache: Cache-Driven Asynchronous Planning for Embodied AI Agents](https://mlsanity.com/paper/2604.24039/) (2026)
- [MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft](https://mlsanity.com/paper/2605.30931/) (2026)
- [MistyPilot: An Agentic Fast-Slow Thinking LLM Framework for Misty Social Robots](https://mlsanity.com/paper/2603.03640/) (2026)
- [MirrorCraft: Paired Evaluation under Hidden Rule Changes in Minecraft](https://mlsanity.com/paper/2607.29218/) (2026)
- [Active Inference for Self-Organizing Multi-LLM Systems: A Bayesian Thermodynamic Approach to Adaptation](https://mlsanity.com/paper/2412.10425/) (2024)
- [MIMIC-Py: An Extensible Tool for Personality-Driven Automated Game Testing with Large Language Models](https://mlsanity.com/paper/2604.07752/) (2026)
- [Multi-agent Framework for Time-Sensitive Complementary Collaboration in Minecraft](https://mlsanity.com/paper/2606.15684/) (2026)
- [Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skills](https://mlsanity.com/paper/2608.01851/) (2026)
- [UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City](https://mlsanity.com/paper/2608.27456/) (2026)
- [WebMCP Tool Surface Poisoning: Runtime Manipulation Attacks on LLM Agents](https://mlsanity.com/paper/2606.06387/) (2026)
- [WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoning](https://mlsanity.com/paper/2606.12852/) (2026)
- [MistyPilot: Enabling Social-Robot Control through Multi-Agent LLM Skill Orchestration](https://mlsanity.com/paper/2608.15549/) (2026)
- [RESKILL: Explicit Failure Attribution and Structured Repair for Interactive Language Agents](https://mlsanity.com/paper/2609.15684/) (2026)

## Abstract (arXiv)

Recent studies have delved into constructing generalist agents for open-world environments like Minecraft. Despite the encouraging results, existing efforts mainly focus on solving basic programmatic tasks, e.g., material collection and tool-crafting following the Minecraft tech-tree, treating the ObtainDiamond task as the ultimate goal. This limitation stems from the narrowly defined set of actions available to agents, requiring them to learn effective long-horizon strategies from scratch. Consequently, discovering diverse gameplay opportunities in the open world becomes challenging. In this work, we introduce Odyssey, a new framework that empowers Large Language Model (LLM)-based agents with open-world skills to explore the vast Minecraft world. Odyssey comprises three key parts: (1) An interactive agent with an open-world skill library that consists of 40 primitive skills and 183 compositional skills. (2) A fine-tuned LLaMA-3 model trained on a large question-answering dataset with 390k+ instruction entries derived from the Minecraft Wiki. (3) A new agent capability benchmark includes the long-term planning task, the dynamic-immediate planning task, and the autonomous exploration task. Extensive experiments demonstrate that the proposed Odyssey framework can effectively evaluate different capabilities of LLM-based agents. All datasets, model weights, and code are publicly available to motivate future research on more advanced autonomous agent solutions.
