# Temporal Abstraction in Reinforcement Learning with Offline Data

arXiv: https://arxiv.org/abs/2407.15241 · HTML: https://mlsanity.com/paper/2407.15241/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 19 of its 28 references that are in the map.
- First posted on arXiv 21 Jul 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 19 of 19)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [MOPO: Model-based Offline Policy Optimization](https://mlsanity.com/paper/2005.13239/) (2020)
- [MOReL : Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2005.05951/) (2020)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Tune: A Research Platform for Distributed Model Selection and Training](https://mlsanity.com/paper/1807.05118/) (2018)
- [OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learning](https://mlsanity.com/paper/2010.13611/) (2020)
- [Planning with Goal-Conditioned Policies](https://mlsanity.com/paper/1911.08453/) (2019)
- [PLAS: Latent Action Space for Offline Reinforcement Learning](https://mlsanity.com/paper/2011.07213/) (2020)
- [Revisiting Design Choices in Offline Model-Based Reinforcement Learning](https://mlsanity.com/paper/2110.04135/) (2021)
- [Hierarchical Planning Through Goal-Conditioned Offline Reinforcement Learning](https://mlsanity.com/paper/2205.11790/) (2022)
- [Options of Interest: Temporal Abstraction with Interest Functions](https://mlsanity.com/paper/2001.00271/) (2020)
- [Flexible Option Learning](https://mlsanity.com/paper/2112.03097/) (2021)
- [MO2: Model-Based Offline Options](https://mlsanity.com/paper/2209.01947/) (2022)

## Abstract (arXiv)

Standard reinforcement learning algorithms with a single policy perform poorly on tasks in complex environments involving sparse rewards, diverse behaviors, or long-term planning. This led to the study of algorithms that incorporate temporal abstraction by training a hierarchy of policies that plan over different time scales. The options framework has been introduced to implement such temporal abstraction by learning low-level options that act as extended actions controlled by a high-level policy. The main challenge in applying these algorithms to real-world problems is that they suffer from high sample complexity to train multiple levels of the hierarchy, which is impossible in online settings. Motivated by this, in this paper, we propose an offline hierarchical RL method that can learn options from existing offline datasets collected by other unknown agents. This is a very challenging problem due to the distribution mismatch between the learned options and the policies responsible for the offline dataset and to our knowledge, this is the first work in this direction. In this work, we propose a framework by which an online hierarchical reinforcement learning algorithm can be trained on an offline dataset of transitions collected by an unknown behavior policy. We validate our method on Gym MuJoCo locomotion environments and robotic gripper block-stacking tasks in the standard as well as transfer and goal-conditioned settings.
