# POGEMA: A Benchmark Platform for Cooperative Multi-Agent Pathfinding

arXiv: https://arxiv.org/abs/2407.14931 · HTML: https://mlsanity.com/paper/2407.14931/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 78 references that are in the map.
- First posted on arXiv 20 Jul 2024.

## Builds on (most cited first, 30 of 49)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [QPLEX: Duplex Dueling Multi-Agent Q-Learning](https://mlsanity.com/paper/2008.01062/) (2020)
- [Google Research Football: A Novel Reinforcement Learning Environment](https://mlsanity.com/paper/1907.11180/) (2019)
- [PettingZoo: Gym for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2009.14471/) (2020)
- [Benchmarking Multi-Agent Deep Reinforcement Learning Algorithms in Cooperative Tasks](https://mlsanity.com/paper/2006.07869/) (2020)
- [Multi-Agent Pathfinding: Definitions, Variants, and Benchmarks](https://mlsanity.com/paper/1906.08291/) (2019)
- [FACMAC: Factored Multi-Agent Centralised Policy Gradients](https://mlsanity.com/paper/2003.06709/) (2020)
- [Mastering Complex Control in MOBA Games with Deep Reinforcement Learning](https://mlsanity.com/paper/1912.09729/) (2019)
- [Deep Reinforcement Learning for Multi-Agent Systems: A Review of Challenges, Solutions and Applications](https://mlsanity.com/paper/1812.11794/) (2018)
- [SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2212.07489/) (2022)
- [SMARTS: Scalable Multi-Agent Reinforcement Learning Training School for Autonomous Driving](https://mlsanity.com/paper/2010.09776/) (2020)
- [Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.07169/) (2020)
- [PRIMAL: Pathfinding via Reinforcement and Imitation Multi-Agent Learning](https://mlsanity.com/paper/1809.03531/) (2018)
- [Lifelong Multi-Agent Path Finding in Large-Scale Warehouses](https://mlsanity.com/paper/2005.07371/) (2020)
- [MAgent: A Many-Agent Reinforcement Learning Platform for Artificial Collective Intelligence](https://mlsanity.com/paper/1712.00600/) (2017)
- [PRIMAL2: Pathfinding via Reinforcement and Imitation Multi-Agent Learning -- Lifelong](https://mlsanity.com/paper/2010.08184/) (2020)
- [Jumanji: a Diverse Suite of Scalable Reinforcement Learning Environments in JAX](https://mlsanity.com/paper/2306.09884/) (2023)
- [Priority Inheritance with Backtracking for Iterative Multi-agent Path Finding](https://mlsanity.com/paper/1901.11282/) (2019)
- [Nocturne: a scalable driving benchmark for bringing multi-agent learning one step closer to the real world](https://mlsanity.com/paper/2206.09889/) (2022)
- [LaCAM: Search-Based Algorithm for Quick Multi-Agent Pathfinding](https://mlsanity.com/paper/2211.13432/) (2022)
- [AlphaStar: An Evolutionary Computation Perspective](https://mlsanity.com/paper/1902.01724/) (2019)
- [Towards a Standardised Performance Evaluation Protocol for Cooperative MARL](https://mlsanity.com/paper/2209.10485/) (2022)

## Built on by (most cited first, 21 of 21)

- [A Survey of Agentic Reasoning for Large Language Models: Towards Recursively Self-Improving and Collective Agents](https://mlsanity.com/paper/2601.12538/) (2026)
- [MAPF-GPT: Imitation Learning for Multi-Agent Pathfinding at Scale](https://mlsanity.com/paper/2409.00134/) (2024)
- [HARBOR: Exploring Persona Dynamics in Multi-Agent Competition](https://mlsanity.com/paper/2502.12149/) (2025)
- [RAILGUN: A Unified Convolutional Policy for Multi-Agent Path Finding Across Different Environments and Tasks](https://mlsanity.com/paper/2503.02992/) (2025)
- [Advancing Learnable Multi-Agent Pathfinding Solvers with Active Fine-Tuning](https://mlsanity.com/paper/2506.23793/) (2025)
- [Graph Attention-Guided Search for Dense Multi-Agent Pathfinding](https://mlsanity.com/paper/2510.17382/) (2025)
- [SoMe: A Realistic Benchmark for LLM-based Social Media Agents](https://mlsanity.com/paper/2512.14720/) (2025)
- [Pairwise is Not Enough: Hypergraph Neural Networks for Multi-Agent Pathfinding](https://mlsanity.com/paper/2602.06733/) (2026)
- [Where Paths Collide: A Comprehensive Survey of Classic and Learning-Based Multi-Agent Pathfinding](https://mlsanity.com/paper/2505.19219/) (2025)
- [EvoCurr: Self-evolving Curriculum with Behavior Code Generation for Complex Decision-making](https://mlsanity.com/paper/2508.09586/) (2025)
- [CAMAR: Continuous Actions Multi-Agent Routing](https://mlsanity.com/paper/2508.12845/) (2025)
- [A Recipe for Stable Offline Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2603.08399/) (2026)
- [Learning to Communicate Locally for Large-Scale Multi-Agent Pathfinding](https://mlsanity.com/paper/2605.07637/) (2026)
- [Discrete Diffusion for Complex and Congested Multi-Agent Path Finding with Sparse Social Attention](https://mlsanity.com/paper/2605.13296/) (2026)
- [MAPF-World: Action World Model for Multi-Agent Path Finding](https://mlsanity.com/paper/2508.12087/) (2025)
- [Temporal Action Representation Learning for Tactical Resource Control and Subsequent Maneuver Generation](https://mlsanity.com/paper/2602.18716/) (2026)
- [GRACE: A Unified 2D Multi-Robot Path Planning Simulator & Benchmark for Grid, Roadmap, And Continuous Environments](https://mlsanity.com/paper/2603.10858/) (2026)
- [ARMS: Automatic Reward Shaping for Sparse-Reward Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2605.23562/) (2026)
- [Decentralized Master-Mind: Joint Action Refinement through Iterative Intent Denoising in Multi-Agent Pathfinding](https://mlsanity.com/paper/2609.32019/) (2026)
- [Divide and Collapse: MAPF-Collapse via Exact Decomposition into Independent Sub-Instances](https://mlsanity.com/paper/2609.39559/) (2026)
- [Reinforcement Learning for Large-Scale Lifelong Multi-Agent Path Finding with Shared Spatial Fields](https://mlsanity.com/paper/2610.18186/) (2026)

## Abstract (arXiv)

Multi-agent reinforcement learning (MARL) has recently excelled in solving challenging cooperative and competitive multi-agent problems in various environments, typically involving a small number of agents and full observability. Moreover, a range of crucial robotics-related tasks, such as multi-robot pathfinding, which have traditionally been approached with classical non-learnable methods (e.g., heuristic search), are now being suggested for solution using learning-based or hybrid methods. However, in this domain, it remains difficult, if not impossible, to conduct a fair comparison between classical, learning-based, and hybrid approaches due to the lack of a unified framework that supports both learning and evaluation. To address this, we introduce POGEMA, a comprehensive set of tools that includes a fast environment for learning, a problem instance generator, a collection of predefined problem instances, a visualization toolkit, and a benchmarking tool for automated evaluation. We also introduce and define an evaluation protocol that specifies a range of domain-related metrics, computed based on primary evaluation indicators (such as success rate and path length), enabling a fair multi-fold comparison. The results of this comparison, which involves a variety of state-of-the-art MARL, search-based, and hybrid methods, are presented.
