# A Comprehensive Review of Few-shot Action Recognition

arXiv: https://arxiv.org/abs/2407.14744 · HTML: https://mlsanity.com/paper/2407.14744/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 117 of its 216 references that are in the map.
- First posted on arXiv 20 Jul 2024.

## Builds on (most cited first, 30 of 117)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Efficient Estimation of Word Representations in Vector Space](https://mlsanity.com/paper/1301.3781/) (2013)
- [Going Deeper with Convolutions](https://mlsanity.com/paper/1409.4842/) (2014)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Prototypical Networks for Few-shot Learning](https://mlsanity.com/paper/1703.05175/) (2017)
- [Matching Networks for One Shot Learning](https://mlsanity.com/paper/1606.04080/) (2016)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understanding](https://mlsanity.com/paper/2306.02858/) (2023)
- [VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Training](https://mlsanity.com/paper/2203.12602/) (2022)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Video Swin Transformer](https://mlsanity.com/paper/2106.13230/) (2021)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Meta-Learning in Neural Networks: A Survey](https://mlsanity.com/paper/2004.05439/) (2020)
- [Exploiting Cloze Questions for Few Shot Text Classification and Natural Language Inference](https://mlsanity.com/paper/2001.07676/) (2020)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [Large Scale Incremental Learning](https://mlsanity.com/paper/1905.13260/) (2019)
- [Social GAN: Socially Acceptable Trajectories with Generative Adversarial Networks](https://mlsanity.com/paper/1803.10892/) (2018)
- [End-to-End Incremental Learning](https://mlsanity.com/paper/1807.09536/) (2018)

## Built on by (most cited first, 11 of 11)

- [Dynamic User-controllable Privacy-preserving Few-shot Sensing Framework](https://mlsanity.com/paper/2508.03989/) (2025)
- [SoftHGNN: Soft Hypergraph Neural Networks for General Visual Recognition](https://mlsanity.com/paper/2505.15325/) (2025)
- [Artificial Behavior Intelligence: Technology, Challenges, and Future Directions](https://mlsanity.com/paper/2505.03315/) (2025)
- [Women Sport Actions Dataset for Visual Classification Using Small Scale Training Data](https://mlsanity.com/paper/2507.10969/) (2025)
- [Efficient Generalization via Multimodal Co-Training under Data Scarcity and Distribution Shift](https://mlsanity.com/paper/2510.07509/) (2025)
- [Label-Efficient Skeleton-based Recognition with Stable-Invertible Graph Convolutional Networks](https://mlsanity.com/paper/2511.17345/) (2025)
- [Active Learning for GCN-based Action Recognition](https://mlsanity.com/paper/2511.21625/) (2025)
- [Kinetic Mining in Context: Few-Shot Action Synthesis via Text-to-Motion Distillation](https://mlsanity.com/paper/2512.11654/) (2025)
- [CFD-HAR: User-controllable Privacy through Conditional Feature Disentanglement](https://mlsanity.com/paper/2603.11526/) (2026)
- [All Eyes on the Workflow: Automated and Efficient Event Discovery from Video Streams](https://mlsanity.com/paper/2604.22476/) (2026)
- [De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift](https://mlsanity.com/paper/2609.32454/) (2026)

## Abstract (arXiv)

Few-shot action recognition aims to address the high cost and impracticality of manually labeling complex and variable video data in action recognition. It requires accurately classifying human actions in videos using only a few labeled examples per class. Compared to few-shot learning in image scenarios, few-shot action recognition is more challenging due to the intrinsic complexity of video data. Numerous approaches have driven significant advancements in few-shot action recognition, which underscores the need for a comprehensive survey. Unlike early surveys that focus on few-shot image or text classification, we deeply consider the unique challenges of few-shot action recognition. In this survey, we provide a comprehensive review of recent methods and introduce a novel and systematic taxonomy of existing approaches, accompanied by a detailed analysis. We categorize the methods into generative-based and meta-learning frameworks, and further elaborate on the methods within the meta-learning framework, covering aspects: video instance representation, category prototype learning, and generalized video alignment. Additionally, the survey presents the commonly used benchmarks and discusses relevant advanced topics and promising future directions. We hope this survey can serve as a valuable resource for researchers, offering essential guidance to newcomers and stimulating seasoned researchers with fresh insights.
