# GaussianBeV: 3D Gaussian Representation meets Perception Models for BeV Segmentation

arXiv: https://arxiv.org/abs/2407.14108 · HTML: https://mlsanity.com/paper/2407.14108/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 34 references that are in the map.
- First posted on arXiv 19 Jul 2024.

## Builds on (most cited first, 30 of 31)

- [EfficientNet: Rethinking Model Scaling for Convolutional Neural Networks](https://mlsanity.com/paper/1905.11946/) (2019)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Multi-Task Learning Using Uncertainty to Weigh Losses for Scene Geometry and Semantics](https://mlsanity.com/paper/1705.07115/) (2017)
- [BEVFormer: Learning Bird's-Eye-View Representation from Multi-Camera Images via Spatiotemporal Transformers](https://mlsanity.com/paper/2203.17270/) (2022)
- [Lift, Splat, Shoot: Encoding Images From Arbitrary Camera Rigs by Implicitly Unprojecting to 3D](https://mlsanity.com/paper/2008.05711/) (2020)
- [BEVDet: High-performance Multi-camera 3D Object Detection in Bird-Eye-View](https://mlsanity.com/paper/2112.11790/) (2021)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [BEVDepth: Acquisition of Reliable Depth for Multi-view 3D Object Detection](https://mlsanity.com/paper/2206.10092/) (2022)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [ST-P3: End-to-end Vision-based Autonomous Driving via Spatial-Temporal Feature Learning](https://mlsanity.com/paper/2207.07601/) (2022)
- [Metric3D: Towards Zero-shot Metric 3D Prediction from A Single Image](https://mlsanity.com/paper/2307.10984/) (2023)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [Splatter Image: Ultra-Fast Single-View 3D Reconstruction](https://mlsanity.com/paper/2312.13150/) (2023)
- [PETRv2: A Unified Framework for 3D Perception from Multi-Camera Images](https://mlsanity.com/paper/2206.01256/) (2022)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [Exploring Object-Centric Temporal Modeling for Efficient Multi-View 3D Object Detection](https://mlsanity.com/paper/2303.11926/) (2023)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [Cross-view Transformers for real-time Map-view Semantic Segmentation](https://mlsanity.com/paper/2205.02833/) (2022)
- [FIERY: Future Instance Prediction in Bird's-Eye View from Surround Monocular Cameras](https://mlsanity.com/paper/2104.10490/) (2021)
- [Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding](https://mlsanity.com/paper/2311.18482/) (2023)
- [M2BEV: Multi-Camera Joint 3D Detection and Segmentation with Unified Birds-Eye View Representation](https://mlsanity.com/paper/2204.05088/) (2022)
- [SparseBEV: High-Performance Sparse 3D Object Detection from Multi-Camera Videos](https://mlsanity.com/paper/2308.09244/) (2023)
- [Simple-BEV: What Really Matters for Multi-Sensor BEV Perception?](https://mlsanity.com/paper/2206.07959/) (2022)
- [TBP-Former: Learning Temporal Bird's-Eye-View Pyramid for Joint Perception and Prediction in Vision-Centric Autonomous Driving](https://mlsanity.com/paper/2303.09998/) (2023)
- [LaRa: Latents and Rays for Multi-Camera Bird's-Eye-View Semantic Segmentation](https://mlsanity.com/paper/2206.13294/) (2022)
- [MatrixVT: Efficient Multi-Camera to BEV Transformation for 3D Perception](https://mlsanity.com/paper/2211.10593/) (2022)

## Built on by (most cited first, 20 of 20)

- [GaussianOcc: Fully Self-supervised and Efficient 3D Occupancy Estimation with Gaussian Splatting](https://mlsanity.com/paper/2408.11447/) (2024)
- [What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models](https://mlsanity.com/paper/2512.03422/) (2025)
- [Video2BEV: Transforming Drone Videos to BEVs for Video-based Geo-localization](https://mlsanity.com/paper/2411.13610/) (2024)
- [VisionPAD: A Vision-Centric Pre-training Paradigm for Autonomous Driving](https://mlsanity.com/paper/2411.14716/) (2024)
- [BevSplat: Resolving Height Ambiguity via Feature-Based Gaussian Primitives for Weakly-Supervised Cross-View Localization](https://mlsanity.com/paper/2502.09080/) (2025)
- [GSRender: Deduplicated Occupancy Prediction via Weakly Supervised 3D Gaussian Splatting](https://mlsanity.com/paper/2412.14579/) (2024)
- [SQS: Enhancing Sparse Perception Models via Query-based Splatting in Autonomous Driving](https://mlsanity.com/paper/2509.16588/) (2025)
- [RadarGaussianDet3D: Gaussian Representation-based Real-time 3D Object Detection with 4D Automotive Radars](https://mlsanity.com/paper/2509.16119/) (2025)
- [ShelfGaussian: Shelf-Supervised Open-Vocabulary Gaussian-based 3D Scene Understanding](https://mlsanity.com/paper/2512.03370/) (2025)
- [KD360-VoxelBEV: LiDAR and 360-degree Camera Cross Modality Knowledge Distillation for Bird's-Eye-View Segmentation](https://mlsanity.com/paper/2512.15311/) (2025)
- [OcRFDet: Object-Centric Radiance Fields for Multi-View 3D Object Detection in Autonomous Driving](https://mlsanity.com/paper/2506.23565/) (2025)
- [FisheyeGaussianLift: BEV Feature Lifting for Surround-View Fisheye Camera Perception](https://mlsanity.com/paper/2511.17210/) (2025)
- [Reconstruction Matters: Learning Geometry-Aligned BEV Representation through 3D Gaussian Splatting](https://mlsanity.com/paper/2603.19193/) (2026)
- [R3GS: Gaussian Splatting for Robust Reconstruction and Relocalization in Unconstrained Image Collections](https://mlsanity.com/paper/2505.15294/) (2025)
- [GSMap: 2D Gaussians for Online HD Mapping](https://mlsanity.com/paper/2605.09619/) (2026)
- [RCGDet3D: Rethinking 4D Radar-Camera Fusion-based 3D Object Detection with Enhanced Radar Feature Encoding](https://mlsanity.com/paper/2605.21112/) (2026)
- [UnsOcc: 3D Semantic Occupancy Prediction in Unstructured Scene via Rendering Fusion](https://mlsanity.com/paper/2606.03581/) (2026)
- [Open-Vocabulary BEV Segmentation with 3D-Aware Geometric Constraints](https://mlsanity.com/paper/2606.24353/) (2026)
- [GaussianMap: Learning Gaussian Representation for Multi-Sensor Online HD Map Construction](https://mlsanity.com/paper/2606.31177/) (2026)
- [GaussianFusion: Unified 3D Gaussian Representation for Multi-Modal Fusion Perception](https://mlsanity.com/paper/2607.00746/) (2026)

## Abstract (arXiv)

The Bird's-eye View (BeV) representation is widely used for 3D perception from multi-view camera images. It allows to merge features from different cameras into a common space, providing a unified representation of the 3D scene. The key component is the view transformer, which transforms image views into the BeV. However, actual view transformer methods based on geometry or cross-attention do not provide a sufficiently detailed representation of the scene, as they use a sub-sampling of the 3D space that is non-optimal for modeling the fine structures of the environment. In this paper, we propose GaussianBeV, a novel method for transforming image features to BeV by finely representing the scene using a set of 3D gaussians located and oriented in 3D space. This representation is then splattered to produce the BeV feature map by adapting recent advances in 3D representation rendering based on gaussian splatting. GaussianBeV is the first approach to use this 3D gaussian modeling and 3D scene rendering process online, i.e. without optimizing it on a specific scene and directly integrated into a single stage model for BeV scene understanding. Experiments show that the proposed representation is highly effective and place GaussianBeV as the new state-of-the-art on the BeV semantic segmentation task on the nuScenes dataset.
