# Zero-Shot Underwater Gesture Recognition

arXiv: https://arxiv.org/abs/2407.14103 · HTML: https://mlsanity.com/paper/2407.14103/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 35 references that are in the map.
- First posted on arXiv 19 Jul 2024.

## Builds on (most cited first, 13 of 13)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Gaussian Error Linear Units (GELUs)](https://mlsanity.com/paper/1606.08415/) (2016)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Sigmoid-Weighted Linear Units for Neural Network Function Approximation in Reinforcement Learning](https://mlsanity.com/paper/1702.03118/) (2017)
- [Zero-Shot Learning -- A Comprehensive Evaluation of the Good, the Bad and the Ugly](https://mlsanity.com/paper/1707.00600/) (2017)
- [Mode Seeking Generative Adversarial Networks for Diverse Image Synthesis](https://mlsanity.com/paper/1903.05628/) (2019)
- [Contrastive Embedding for Generalized Zero-Shot Learning](https://mlsanity.com/paper/2103.16173/) (2021)
- [FREE: Feature Refinement for Generalized Zero-Shot Learning](https://mlsanity.com/paper/2107.13807/) (2021)
- [Transductive Zero-Shot Action Recognition by Word-Vector Embedding](https://mlsanity.com/paper/1511.04458/) (2015)
- [Semantically Aligned Bias Reducing Zero Shot Learning](https://mlsanity.com/paper/1904.07659/) (2019)
- [Robust Gesture-Based Communication for Underwater Human-Robot Interaction in the context of Search and Rescue Diver Missions](https://mlsanity.com/paper/1810.07122/) (2018)
- [Deconstructed Generation-Based Zero-Shot Model](https://mlsanity.com/paper/2204.11280/) (2022)
- [A Prototype-Based Generalized Zero-Shot Learning Framework for Hand Gesture Recognition](https://mlsanity.com/paper/2009.13957/) (2020)

## Abstract (arXiv)

Hand gesture recognition allows humans to interact with machines non-verbally, which has a huge application in underwater exploration using autonomous underwater vehicles. Recently, a new gesture-based language called CADDIAN has been devised for divers, and supervised learning methods have been applied to recognize the gestures with high accuracy. However, such methods fail when they encounter unseen gestures in real time. In this work, we advocate the need for zero-shot underwater gesture recognition (ZSUGR), where the objective is to train a model with visual samples of gestures from a few ``seen'' classes only and transfer the gained knowledge at test time to recognize semantically-similar unseen gesture classes as well. After discussing the problem and dataset-specific challenges, we propose new seen-unseen splits for gesture classes in CADDY dataset. Then, we present a two-stage framework, where a novel transformer learns strong visual gesture cues and feeds them to a conditional generative adversarial network that learns to mimic feature distribution. We use the trained generator as a feature synthesizer for unseen classes, enabling zero-shot learning. Extensive experiments demonstrate that our method outperforms the existing zero-shot techniques. We conclude by providing useful insights into our framework and suggesting directions for future research.
