# Baba Is AI: Break the Rules to Beat the Benchmark

arXiv: https://arxiv.org/abs/2407.13729 · HTML: https://mlsanity.com/paper/2407.13729/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 17 references that are in the map.
- First posted on arXiv 18 Jul 2024.

## Builds on (most cited first, 13 of 13)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Chatbot Arena: An Open Platform for Evaluating LLMs by Human Preference](https://mlsanity.com/paper/2403.04132/) (2024)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Models](https://mlsanity.com/paper/2212.04088/) (2022)
- [PlanBench: An Extensible Benchmark for Evaluating Large Language Models on Planning and Reasoning about Change](https://mlsanity.com/paper/2206.10498/) (2022)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [On the Planning Abilities of Large Language Models : A Critical Investigation](https://mlsanity.com/paper/2305.15771/) (2023)
- [Grounding Large Language Models in Interactive Environments with Online Reinforcement Learning](https://mlsanity.com/paper/2302.02662/) (2023)
- [A Benchmark for Systematic Generalization in Grounded Language Understanding](https://mlsanity.com/paper/2003.05161/) (2020)
- [Evaluating Cognitive Maps and Planning in Large Language Models with CogEval](https://mlsanity.com/paper/2309.15129/) (2023)

## Built on by (most cited first, 10 of 10)

- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [Learning to Continually Learn via Meta-learning Agentic Memory Designs](https://mlsanity.com/paper/2602.07755/) (2026)
- [Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application](https://mlsanity.com/paper/2606.12191/) (2026)
- [DVM: Towards Controllable LLM Agents in Social Deduction Games](https://mlsanity.com/paper/2501.06695/) (2025)
- [Learning Abstractions for Hierarchical Planning in Program-Synthesis Agents](https://mlsanity.com/paper/2602.00929/) (2026)
- [Baba is LLM: Reasoning in a Game with Dynamic Rules](https://mlsanity.com/paper/2506.19095/) (2025)
- [AutoLibra: Agent Metric Induction from Open-Ended Human Feedback](https://mlsanity.com/paper/2505.02820/) (2025)
- [Code over Words: Overcoming Semantic Inertia via Code-Grounded Reasoning](https://mlsanity.com/paper/2601.18352/) (2026)
- [Direct Diversity Optimization for Diverse Successful Trajectories in Preference Post-Training](https://mlsanity.com/paper/2609.10052/) (2026)
- [What Do Current Systematic Generalization Tasks Miss? A Reasoning-Centered Analysis](https://mlsanity.com/paper/2609.19212/) (2026)

## Abstract (arXiv)

Humans solve problems by following existing rules and procedures, and also by leaps of creativity to redefine those rules and objectives. To probe these abilities, we developed a new benchmark based on the game Baba Is You where an agent manipulates both objects in the environment and rules, represented by movable tiles with words written on them, to reach a specified goal and win the game. We test three state-of-the-art multi-modal large language models (OpenAI GPT-4o, Google Gemini-1.5-Pro and Gemini-1.5-Flash) and find that they fail dramatically when generalization requires that the rules of the game must be manipulated and combined.
