# Hyp2Nav: Hyperbolic Planning and Curiosity for Crowd Navigation

arXiv: https://arxiv.org/abs/2407.13567 · HTML: https://mlsanity.com/paper/2407.13567/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 33 references that are in the map.
- First posted on arXiv 18 Jul 2024.

## Builds on (most cited first, 21 of 21)

- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Hyperbolic Neural Networks](https://mlsanity.com/paper/1805.09112/) (2018)
- [Crowd-Robot Interaction: Crowd-aware Robot Navigation with Attention-based Deep Reinforcement Learning](https://mlsanity.com/paper/1809.08835/) (2018)
- [Hyperbolic Deep Neural Networks: A Survey](https://mlsanity.com/paper/2101.04562/) (2021)
- [Hyperbolic Image-Text Representations](https://mlsanity.com/paper/2304.09172/) (2023)
- [Decentralized Non-communicating Multiagent Collision Avoidance with Deep Reinforcement Learning](https://mlsanity.com/paper/1609.07845/) (2016)
- [State Entropy Maximization with Random Encoders for Efficient Exploration](https://mlsanity.com/paper/2102.09430/) (2021)
- [Hyperbolic Image Segmentation](https://mlsanity.com/paper/2203.05898/) (2022)
- [Hyperbolic Deep Learning in Computer Vision: A Survey](https://mlsanity.com/paper/2305.06611/) (2023)
- [Collision Avoidance in Pedestrian-Rich Environments with Deep Reinforcement Learning](https://mlsanity.com/paper/1910.11689/) (2019)
- [HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representations](https://mlsanity.com/paper/2303.06242/) (2023)
- [Hyperbolic Busemann Learning with Ideal Prototypes](https://mlsanity.com/paper/2106.14472/) (2021)
- [A Survey on Socially Aware Robot Navigation: Taxonomy and Future Challenges](https://mlsanity.com/paper/2311.06922/) (2023)
- [Hyperbolic Deep Reinforcement Learning](https://mlsanity.com/paper/2210.01542/) (2022)
- [Hyperbolic Active Learning for Semantic Segmentation under Domain Shift](https://mlsanity.com/paper/2306.11180/) (2023)
- [Are we certain it's anomalous?](https://mlsanity.com/paper/2211.09224/) (2022)
- [Robot Navigation in a Crowd by Integrating Deep Reinforcement Learning and Online Planning](https://mlsanity.com/paper/2102.13265/) (2021)
- [Adaptive Environment Modeling Based Reinforcement Learning for Collision Avoidance in Complex Scenes](https://mlsanity.com/paper/2203.07709/) (2022)
- [Improving robot navigation in crowded environments using intrinsic rewards](https://mlsanity.com/paper/2302.06554/) (2023)

## Built on by (most cited first, 1 of 1)

- [Don't Freeze, Don't Crash: Extending the Safe Operating Range of Neural Navigation in Dense Crowds](https://mlsanity.com/paper/2603.06729/) (2026)

## Abstract (arXiv)

Autonomous robots are increasingly becoming a strong fixture in social environments. Effective crowd navigation requires not only safe yet fast planning, but should also enable interpretability and computational efficiency for working in real-time on embedded devices. In this work, we advocate for hyperbolic learning to enable crowd navigation and we introduce Hyp2Nav. Different from conventional reinforcement learning-based crowd navigation methods, Hyp2Nav leverages the intrinsic properties of hyperbolic geometry to better encode the hierarchical nature of decision-making processes in navigation tasks. We propose a hyperbolic policy model and a hyperbolic curiosity module that results in effective social navigation, best success rates, and returns across multiple simulation settings, using up to 6 times fewer parameters than competitor state-of-the-art models. With our approach, it becomes even possible to obtain policies that work in 2-dimensional embedding spaces, opening up new possibilities for low-resource crowd navigation and model interpretability. Insightfully, the internal hyperbolic representation of Hyp2Nav correlates with how much attention the robot pays to the surrounding crowds, e.g. due to multiple people occluding its pathway or to a few of them showing colliding plans, rather than to its own planned route. The code is available at https://github.com/GDam90/hyp2nav.
