# EaDeblur-GS: Event assisted 3D Deblur Reconstruction with Gaussian Splatting

arXiv: https://arxiv.org/abs/2407.13520 · HTML: https://mlsanity.com/paper/2407.13520/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 6 of its 9 references that are in the map.
- First posted on arXiv 18 Jul 2024.

## Builds on (most cited first, 6 of 6)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)
- [Bringing a Blurry Frame Alive at High Frame-Rate with an Event Camera](https://mlsanity.com/paper/1811.10180/) (2018)
- [EventNeRF: Neural Radiance Fields from a Single Colour Event Camera](https://mlsanity.com/paper/2206.11896/) (2022)
- [Deblurring 3D Gaussian Splatting](https://mlsanity.com/paper/2401.00834/) (2024)
- [EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Images](https://mlsanity.com/paper/2405.20224/) (2024)

## Built on by (most cited first, 12 of 12)

- [EventVL: Understand Event Streams via Multimodal Large Language Model](https://mlsanity.com/paper/2501.13707/) (2025)
- [EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering](https://mlsanity.com/paper/2412.07293/) (2024)
- [E3NeRF: Efficient Event-Enhanced Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2408.01840/) (2024)
- [A Survey of 3D Reconstruction with Event Cameras](https://mlsanity.com/paper/2505.08438/) (2025)
- [LSE-NeRF: Learning Sensor Modeling Errors for Deblured Neural Radiance Fields with RGB-Event Stereo](https://mlsanity.com/paper/2409.06104/) (2024)
- [E-3DGS: Gaussian Splatting with Exposure and Motion Events](https://mlsanity.com/paper/2410.16995/) (2024)
- [Event-boosted Deformable 3D Gaussians for Dynamic Scene Reconstruction](https://mlsanity.com/paper/2411.16180/) (2024)
- [Event Camera Guided Visual Media Restoration & 3D Reconstruction: A Survey](https://mlsanity.com/paper/2509.09971/) (2025)
- [A Survey on Event-driven 3D Reconstruction: Development under Different Categories](https://mlsanity.com/paper/2503.19753/) (2025)
- [Event-Aided Sharp Radiance Field Reconstruction for Fast-Flying Drones](https://mlsanity.com/paper/2602.21101/) (2026)
- [AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes](https://mlsanity.com/paper/2605.07192/) (2026)
- [JADE-GS: Joint Allocation of Deblurring Evidence for Event-Assisted 3D Gaussian Splatting](https://mlsanity.com/paper/2607.14990/) (2026)

## Abstract (arXiv)

3D deblurring reconstruction techniques have recently seen significant advancements with the development of Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). Although these techniques can recover relatively clear 3D reconstructions from blurry image inputs, they still face limitations in handling severe blurring and complex camera motion. To address these issues, we propose Event-assisted 3D Deblur Reconstruction with Gaussian Splatting (EaDeblur-GS), which integrates event camera data to enhance the robustness of 3DGS against motion blur. By employing an Adaptive Deviation Estimator (ADE) network to estimate Gaussian center deviations and using novel loss functions, EaDeblur-GS achieves sharp 3D reconstructions in real-time, demonstrating performance comparable to state-of-the-art methods.
