# OAT: Object-Level Attention Transformer for Gaze Scanpath Prediction

arXiv: https://arxiv.org/abs/2407.13335 · HTML: https://mlsanity.com/paper/2407.13335/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 38 references that are in the map.
- First posted on arXiv 18 Jul 2024.

## Builds on (most cited first, 12 of 12)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation](https://mlsanity.com/paper/2201.12086/) (2022)
- [Self-Attention with Relative Position Representations](https://mlsanity.com/paper/1803.02155/) (2018)
- [Predicting Human Eye Fixations via an LSTM-based Saliency Attentive Model](https://mlsanity.com/paper/1611.09571/) (2016)
- [DeepGaze IIE: Calibrated prediction in and out-of-domain for state-of-the-art saliency modeling](https://mlsanity.com/paper/2105.12441/) (2021)
- [Predicting Goal-directed Human Attention Using Inverse Reinforcement Learning](https://mlsanity.com/paper/2005.14310/) (2020)
- [TranSalNet: Towards perceptually relevant visual saliency prediction](https://mlsanity.com/paper/2110.03593/) (2021)
- [Gazeformer: Scalable, Effective and Fast Prediction of Goal-Directed Human Attention](https://mlsanity.com/paper/2303.15274/) (2023)
- [Object-aware Gaze Target Detection](https://mlsanity.com/paper/2307.09662/) (2023)
- [Predicting Goal-directed Attention Control Using Inverse-Reinforcement Learning](https://mlsanity.com/paper/2001.11921/) (2020)
- [Behind the Machine's Gaze: Neural Networks with Biologically-inspired Constraints Exhibit Human-like Visual Attention](https://mlsanity.com/paper/2204.09093/) (2022)

## Built on by (most cited first, 6 of 6)

- [Reading Recognition in the Wild](https://mlsanity.com/paper/2505.24848/) (2025)
- [Gazing at Rewards: Eye Movements as a Lens into Human and AI Decision-Making in Hybrid Visual Foraging](https://mlsanity.com/paper/2411.09176/) (2024)
- [Infinite Gaze Generation for Videos with Autoregressive Diffusion](https://mlsanity.com/paper/2603.24938/) (2026)
- [Attention Capture Is Not Detection: A Two-Stage Account of How Humans Miss Localized AI Image Edits](https://mlsanity.com/paper/2608.13865/) (2026)
- [OpenVAM: Open-World Visual Attention Modeling with VLMs](https://mlsanity.com/paper/2609.31364/) (2026)
- [The Language of Looking: Motion Tokens Reveal Domain-Dependent Local Structure in Gaze Sequences](https://mlsanity.com/paper/2610.16565/) (2026)

## Abstract (arXiv)

Visual search is important in our daily life. The efficient allocation of visual attention is critical to effectively complete visual search tasks. Prior research has predominantly modelled the spatial allocation of visual attention in images at the pixel level, e.g. using a saliency map. However, emerging evidence shows that visual attention is guided by objects rather than pixel intensities. This paper introduces the Object-level Attention Transformer (OAT), which predicts human scanpaths as they search for a target object within a cluttered scene of distractors. OAT uses an encoder-decoder architecture. The encoder captures information about the position and appearance of the objects within an image and about the target. The decoder predicts the gaze scanpath as a sequence of object fixations, by integrating output features from both the encoder and decoder. We also propose a new positional encoding that better reflects spatial relationships between objects. We evaluated OAT on the Amazon book cover dataset and a new dataset for visual search that we collected. OAT's predicted gaze scanpaths align more closely with human gaze patterns, compared to predictions by algorithms based on spatial attention on both established metrics and a novel behavioural-based metric. Our results demonstrate the generalization ability of OAT, as it accurately predicts human scanpaths for unseen layouts and target objects.
