# Audio-visual Generalized Zero-shot Learning the Easy Way

arXiv: https://arxiv.org/abs/2407.13095 · HTML: https://mlsanity.com/paper/2407.13095/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 61 references that are in the map.
- First posted on arXiv 18 Jul 2024.

## Builds on (most cited first, 30 of 46)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Efficient Estimation of Word Representations in Vector Space](https://mlsanity.com/paper/1301.3781/) (2013)
- [ImageBind: One Embedding Space To Bind Them All](https://mlsanity.com/paper/2305.05665/) (2023)
- [Perceiver: General Perception with Iterative Attention](https://mlsanity.com/paper/2103.03206/) (2021)
- [Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentation](https://mlsanity.com/paper/2211.06687/) (2022)
- [CNN Architectures for Large-Scale Audio Classification](https://mlsanity.com/paper/1609.09430/) (2016)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [X-CLIP: End-to-End Multi-grained Contrastive Learning for Video-Text Retrieval](https://mlsanity.com/paper/2207.07285/) (2022)
- [Masked Autoencoders that Listen](https://mlsanity.com/paper/2207.06405/) (2022)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [Cooperative Learning of Audio and Video Models from Self-Supervised Synchronization](https://mlsanity.com/paper/1807.00230/) (2018)
- [SoundNet: Learning Sound Representations from Unlabeled Video](https://mlsanity.com/paper/1610.09001/) (2016)
- [Audio-Visual Instance Discrimination with Cross-Modal Agreement](https://mlsanity.com/paper/2004.12943/) (2020)
- [Learning to Localize Sound Source in Visual Scenes](https://mlsanity.com/paper/1803.03849/) (2018)
- [Looking to Listen at the Cocktail Party: A Speaker-Independent Audio-Visual Model for Speech Separation](https://mlsanity.com/paper/1804.03619/) (2018)
- [The Sound of Motions](https://mlsanity.com/paper/1904.05979/) (2019)
- [Unified Multisensory Perception: Weakly-Supervised Audio-Visual Video Parsing](https://mlsanity.com/paper/2007.10558/) (2020)
- [Music Gesture for Visual Sound Separation](https://mlsanity.com/paper/2004.09476/) (2020)
- [Learning Representations from Audio-Visual Spatial Alignment](https://mlsanity.com/paper/2011.01819/) (2020)
- [SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning](https://mlsanity.com/paper/2206.08312/) (2022)
- [Self-Supervised Generation of Spatial Audio for 360 Video](https://mlsanity.com/paper/1809.02587/) (2018)
- [Robust Audio-Visual Instance Discrimination](https://mlsanity.com/paper/2103.15916/) (2021)
- [A Closer Look at Weakly-Supervised Audio-Visual Source Localization](https://mlsanity.com/paper/2209.09634/) (2022)
- [Dual-modality seq2seq network for audio-visual event localization](https://mlsanity.com/paper/1902.07473/) (2019)
- [Learning Sight from Sound: Ambient Sound Provides Supervision for Visual Learning](https://mlsanity.com/paper/1712.07271/) (2017)
- [2.5D Visual Sound](https://mlsanity.com/paper/1812.04204/) (2018)
- [AV-SAM: Segment Anything Model Meets Audio-Visual Localization and Segmentation](https://mlsanity.com/paper/2305.01836/) (2023)

## Built on by (most cited first, 7 of 7)

- [Towards Open-Vocabulary Audio-Visual Event Localization](https://mlsanity.com/paper/2411.11278/) (2024)
- [DiffGAP: A Lightweight Diffusion Module in Contrastive Space for Bridging Cross-Model Gap](https://mlsanity.com/paper/2503.12131/) (2025)
- [Aligning Audio-Visual Joint Representations with an Agentic Workflow](https://mlsanity.com/paper/2410.23230/) (2024)
- [Multi-scale Multi-instance Visual Sound Localization and Segmentation](https://mlsanity.com/paper/2409.00486/) (2024)
- [Extremely Simple Out-of-distribution Detection for Audio-visual Generalized Zero-shot Learning](https://mlsanity.com/paper/2503.22197/) (2025)
- [Foley-Flow: Coordinated Video-to-Audio Generation with Masked Audio-Visual Alignment and Dynamic Conditional Flows](https://mlsanity.com/paper/2603.08126/) (2026)
- [CAE-AV: Improving Audio-Visual Learning via Cross-modal Interactive Enrichment](https://mlsanity.com/paper/2602.08309/) (2026)

## Abstract (arXiv)

Audio-visual generalized zero-shot learning is a rapidly advancing domain that seeks to understand the intricate relations between audio and visual cues within videos. The overarching goal is to leverage insights from seen classes to identify instances from previously unseen ones. Prior approaches primarily utilized synchronized auto-encoders to reconstruct audio-visual attributes, which were informed by cross-attention transformers and projected text embeddings. However, these methods fell short of effectively capturing the intricate relationship between cross-modal features and class-label embeddings inherent in pre-trained language-aligned embeddings. To circumvent these bottlenecks, we introduce a simple yet effective framework for Easy Audio-Visual Generalized Zero-shot Learning, named EZ-AVGZL, that aligns audio-visual embeddings with transformed text representations. It utilizes a single supervised text audio-visual contrastive loss to learn an alignment between audio-visual and textual modalities, moving away from the conventional approach of reconstructing cross-modal features and text embeddings. Our key insight is that while class name embeddings are well aligned with language-based audio-visual features, they don't provide sufficient class separation to be useful for zero-shot learning. To address this, our method leverages differential optimization to transform class embeddings into a more discriminative space while preserving the semantic structure of language representations. We conduct extensive experiments on VGGSound-GZSL, UCF-GZSL, and ActivityNet-GZSL benchmarks. Our results demonstrate that our EZ-AVGZL achieves state-of-the-art performance in audio-visual generalized zero-shot learning.
