# Policies Grow on Trees: Model Checking Families of MDPs

arXiv: https://arxiv.org/abs/2407.12552 · HTML: https://mlsanity.com/paper/2407.12552/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 17 Jul 2024.

## Built on by (most cited first, 3 of 3)

- [Robust Finite-Memory Policy Gradients for Hidden-Model POMDPs](https://mlsanity.com/paper/2505.09518/) (2025)
- [Constrained and Robust Policy Synthesis with Satisfiability-Modulo-Probabilistic-Model-Checking](https://mlsanity.com/paper/2511.08078/) (2025)
- [Optimizing Minimax Regret in Uncertain MDPs with Small Sets of Policies](https://mlsanity.com/paper/2608.02509/) (2026)

## Abstract (arXiv)

Markov decision processes (MDPs) provide a fundamental model for sequential decision making under process uncertainty. A classical synthesis task is to compute for a given MDP a winning policy that achieves a desired specification. However, at design time, one typically needs to consider a family of MDPs modelling various system variations. For a given family, we study synthesising (1) the subset of MDPs where a winning policy exists and (2) a preferably small number of winning policies that together cover this subset. We introduce policy trees that concisely capture the synthesis result. The key ingredient for synthesising policy trees is a recursive application of a game-based abstraction. We combine this abstraction with an efficient refinement procedure and a post-processing step. An extensive empirical evaluation demonstrates superior scalability of our approach compared to naive baselines. For one of the benchmarks, we find 246 winning policies covering 94 million MDPs. Our algorithm requires less than 30 minutes, whereas the naive baseline only covers 3.7% of MDPs in 24 hours.
