# Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition

arXiv: https://arxiv.org/abs/2407.12312 · HTML: https://mlsanity.com/paper/2407.12312/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 47 of its 60 references that are in the map.
- First posted on arXiv 17 Jul 2024.

## Builds on (most cited first, 30 of 47)

- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [mixup: Beyond Empirical Risk Minimization](https://mlsanity.com/paper/1710.09412/) (2017)
- [CutMix: Regularization Strategy to Train Strong Classifiers with Localizable Features](https://mlsanity.com/paper/1905.04899/) (2019)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Class-Balanced Loss Based on Effective Number of Samples](https://mlsanity.com/paper/1901.05555/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Learning Imbalanced Datasets with Label-Distribution-Aware Margin Loss](https://mlsanity.com/paper/1906.07413/) (2019)
- [Decoupling Representation and Classifier for Long-Tailed Recognition](https://mlsanity.com/paper/1910.09217/) (2019)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Rescaling Egocentric Vision](https://mlsanity.com/paper/2006.13256/) (2020)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [A systematic study of the class imbalance problem in convolutional neural networks](https://mlsanity.com/paper/1710.05381/) (2017)
- [Balanced Meta-Softmax for Long-Tailed Visual Recognition](https://mlsanity.com/paper/2007.10740/) (2020)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Equalization Loss for Long-Tailed Object Recognition](https://mlsanity.com/paper/2003.05176/) (2020)
- [Long-tailed Recognition by Routing Diverse Distribution-Aware Experts](https://mlsanity.com/paper/2010.01809/) (2020)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [Parametric Contrastive Learning](https://mlsanity.com/paper/2107.12028/) (2021)
- [Remix: Rebalanced Mixup](https://mlsanity.com/paper/2007.03943/) (2020)
- [Balanced Contrastive Learning for Long-Tailed Visual Recognition](https://mlsanity.com/paper/2207.09052/) (2022)
- [Feature Space Augmentation for Long-Tailed Data](https://mlsanity.com/paper/2008.03673/) (2020)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1611.06067/) (2016)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [Relay Backpropagation for Effective Learning of Deep Convolutional Neural Networks](https://mlsanity.com/paper/1512.05830/) (2015)
- [Long-Tailed Recognition via Weight Balancing](https://mlsanity.com/paper/2203.14197/) (2022)
- [Skeleton-based Action Recognition via Spatial and Temporal Transformer Networks](https://mlsanity.com/paper/2008.07404/) (2020)
- [Influence-Balanced Loss for Imbalanced Visual Classification](https://mlsanity.com/paper/2110.02444/) (2021)
- [Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition](https://mlsanity.com/paper/2106.15125/) (2021)

## Built on by (most cited first, 5 of 5)

- [SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition](https://mlsanity.com/paper/2511.22433/) (2025)
- [Topological Symmetry Enhanced Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2411.12560/) (2024)
- [Skarimva: Skeleton-based Action Recognition is a Multi-view Application](https://mlsanity.com/paper/2602.23231/) (2026)
- [Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors](https://mlsanity.com/paper/2604.17914/) (2026)
- [De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift](https://mlsanity.com/paper/2609.32454/) (2026)

## Abstract (arXiv)

In real-world scenarios, human actions often fall into a long-tailed distribution. It makes the existing skeleton-based action recognition works, which are mostly designed based on balanced datasets, suffer from a sharp performance degradation. Recently, many efforts have been madeto image/video long-tailed learning. However, directly applying them to skeleton data can be sub-optimal due to the lack of consideration of the crucial spatial-temporal motion patterns, especially for some modality-specific methodologies such as data augmentation. To this end, considering the crucial role of the body parts in the spatially concentrated human actions, we attend to the mixing augmentations and propose a novel method, Shap-Mix, which improves long-tailed learning by mining representative motion patterns for tail categories. Specifically, we first develop an effective spatial-temporal mixing strategy for the skeleton to boost representation quality. Then, the employed saliency guidance method is presented, consisting of the saliency estimation based on Shapley value and a tail-aware mixing policy. It preserves the salient motion parts of minority classes in mixed data, explicitly establishing the relationships between crucial body structure cues and high-level semantics. Extensive experiments on three large-scale skeleton datasets show our remarkable performance improvement under both long-tailed and balanced settings. Our project is publicly available at: https://jhang2020.github.io/Projects/Shap-Mix/Shap-Mix.html.
