# Generating 3D House Wireframes with Semantics

arXiv: https://arxiv.org/abs/2407.12267 · HTML: https://mlsanity.com/paper/2407.12267/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 55 references that are in the map.
- First posted on arXiv 17 Jul 2024.

## Builds on (most cited first, 30 of 42)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Inductive Representation Learning on Large Graphs](https://mlsanity.com/paper/1706.02216/) (2017)
- [Longformer: The Long-Document Transformer](https://mlsanity.com/paper/2004.05150/) (2020)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Context Encoders: Feature Learning by Inpainting](https://mlsanity.com/paper/1604.07379/) (2016)
- [Generating Diverse High-Fidelity Images with VQ-VAE-2](https://mlsanity.com/paper/1906.00446/) (2019)
- [Pointer Networks](https://mlsanity.com/paper/1506.03134/) (2015)
- [Conditional Image Generation with PixelCNN Decoders](https://mlsanity.com/paper/1606.05328/) (2016)
- [Diffusion Probabilistic Models for 3D Point Cloud Generation](https://mlsanity.com/paper/2103.01458/) (2021)
- [Autoregressive Image Generation using Residual Quantization](https://mlsanity.com/paper/2203.01941/) (2022)
- [Language Model Beats Diffusion -- Tokenizer is Key to Visual Generation](https://mlsanity.com/paper/2310.05737/) (2023)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [3D Shape Generation and Completion through Point-Voxel Diffusion](https://mlsanity.com/paper/2104.03670/) (2021)
- [Efficient Content-Based Sparse Attention with Routing Transformers](https://mlsanity.com/paper/2003.05997/) (2020)
- [A Survey of Convolutional Neural Networks: Analysis, Applications, and Prospects](https://mlsanity.com/paper/2004.02806/) (2020)
- [ABC: A Big CAD Model Dataset For Geometric Deep Learning](https://mlsanity.com/paper/1812.06216/) (2018)
- [PolyGen: An Autoregressive Generative Model of 3D Meshes](https://mlsanity.com/paper/2002.10880/) (2020)
- [AutoSDF: Shape Priors for 3D Completion, Reconstruction and Generation](https://mlsanity.com/paper/2203.09516/) (2022)
- [HyperDiffusion: Generating Implicit Neural Fields with Weight-Space Diffusion](https://mlsanity.com/paper/2303.17015/) (2023)
- [PointGrow: Autoregressively Learned Point Cloud Generation with Self-Attention](https://mlsanity.com/paper/1810.05591/) (2018)
- [House-GAN: Relational Generative Adversarial Networks for Graph-constrained House Layout Generation](https://mlsanity.com/paper/2003.06988/) (2020)
- [SolidGen: An Autoregressive Model for Direct B-rep Synthesis](https://mlsanity.com/paper/2203.13944/) (2022)
- [HouseDiffusion: Vector Floorplan Generation via a Diffusion Model with Discrete and Continuous Denoising](https://mlsanity.com/paper/2211.13287/) (2022)
- [End-to-End Wireframe Parsing](https://mlsanity.com/paper/1905.03246/) (2019)
- [Learning to Parse Wireframes in Images of Man-Made Environments](https://mlsanity.com/paper/2007.07527/) (2020)
- [DeepLSD: Line Segment Detection and Refinement with Deep Image Gradients](https://mlsanity.com/paper/2212.07766/) (2022)
- [Learning Attraction Field Representation for Robust Line Segment Detection](https://mlsanity.com/paper/1812.02122/) (2018)
- [Connecting the Dots: Floorplan Reconstruction Using Two-Level Queries](https://mlsanity.com/paper/2211.15658/) (2022)
- [Deep Hough-Transform Line Priors](https://mlsanity.com/paper/2007.09493/) (2020)

## Built on by (most cited first, 8 of 8)

- [Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation](https://mlsanity.com/paper/2509.12815/) (2025)
- [BrepGPT: Autoregressive B-rep Generation with Voronoi Half-Patch](https://mlsanity.com/paper/2511.22171/) (2025)
- [MeshTailor: Cutting Seams via Generative Mesh Traversal](https://mlsanity.com/paper/2603.27309/) (2026)
- [SeamCrafter: Enhancing Mesh Seam Generation for Artist UV Unwrapping via Reinforcement Learning](https://mlsanity.com/paper/2509.20725/) (2025)
- [SYNBUILD-3D: A large, multi-modal, and semantically rich synthetic dataset of 3D building models at Level of Detail 4](https://mlsanity.com/paper/2508.21169/) (2025)
- [FrameTwin: Curve-Anchored Gaussian Alignment from Sparse Views for Adaptive Wireframe 3D Printing](https://mlsanity.com/paper/2605.09362/) (2026)
- [SAVMap: Structure-Aided Visual Mapping of Large-Scale 2.5D Manhattan Wireframes from Panoramic Video](https://mlsanity.com/paper/2606.01939/) (2026)
- [GRE-Diff: Gaussian Room Embeddings for Structured Layout Diffusion](https://mlsanity.com/paper/2607.08086/) (2026)

## Abstract (arXiv)

We present a new approach for generating 3D house wireframes with semantic enrichment using an autoregressive model. Unlike conventional generative models that independently process vertices, edges, and faces, our approach employs a unified wire-based representation for improved coherence in learning 3D wireframe structures. By re-ordering wire sequences based on semantic meanings, we facilitate seamless semantic integration during sequence generation. Our two-phase technique merges a graph-based autoencoder with a transformer-based decoder to learn latent geometric tokens and generate semantic-aware wireframes. Through iterative prediction and decoding during inference, our model produces detailed wireframes that can be easily segmented into distinct components, such as walls, roofs, and rooms, reflecting the semantic essence of the shape. Empirical results on a comprehensive house dataset validate the superior accuracy, novelty, and semantic fidelity of our model compared to existing generative models. More results and details can be found on https://vcc.tech/research/2024/3DWire.
