# Exploration Unbound

arXiv: https://arxiv.org/abs/2407.12178 · HTML: https://mlsanity.com/paper/2407.12178/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 59 references that are in the map.
- First posted on arXiv 16 Jul 2024.

## Builds on (most cited first, 21 of 21)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [CVXPY: A Python-Embedded Modeling Language for Convex Optimization](https://mlsanity.com/paper/1603.00943/) (2016)
- [A Tutorial on Thompson Sampling](https://mlsanity.com/paper/1707.02038/) (2017)
- [Towards Continual Reinforcement Learning: A Review and Perspectives](https://mlsanity.com/paper/2012.13490/) (2020)
- [A Definition of Continual Reinforcement Learning](https://mlsanity.com/paper/2307.11046/) (2023)
- [AndroidEnv: A Reinforcement Learning Platform for Android](https://mlsanity.com/paper/2105.13231/) (2021)
- [Reinforcement Learning, Bit by Bit](https://mlsanity.com/paper/2103.04047/) (2021)
- [Efficient Exploration for LLMs](https://mlsanity.com/paper/2402.00396/) (2024)
- [Simple regret for infinitely many armed bandits](https://mlsanity.com/paper/1505.04627/) (2015)
- [Satisficing in Time-Sensitive Bandit Learning](https://mlsanity.com/paper/1803.02855/) (2018)
- [Continual Learning as Computationally Constrained Reinforcement Learning](https://mlsanity.com/paper/2307.04345/) (2023)
- [Deciding What to Learn: A Rate-Distortion Approach](https://mlsanity.com/paper/2101.06197/) (2021)
- [Deciding What to Model: Value-Equivalent Sampling for Reinforcement Learning](https://mlsanity.com/paper/2206.02072/) (2022)
- [Bandits with many optimal arms](https://mlsanity.com/paper/2103.12452/) (2021)
- [On Regret with Multiple Best Arms](https://mlsanity.com/paper/2006.14785/) (2020)
- [Pure Exploration in Infinitely-Armed Bandit Models with Fixed-Confidence](https://mlsanity.com/paper/1803.04665/) (2018)
- [The Value of Information When Deciding What to Learn](https://mlsanity.com/paper/2110.13973/) (2021)
- [From Finite to Countable-Armed Bandits](https://mlsanity.com/paper/2105.10721/) (2021)
- [Bayesian Reinforcement Learning with Limited Cognitive Load](https://mlsanity.com/paper/2305.03263/) (2023)

## Abstract (arXiv)

A sequential decision-making agent balances between exploring to gain new knowledge about an environment and exploiting current knowledge to maximize immediate reward. For environments studied in the traditional literature, optimal decisions gravitate over time toward exploitation as the agent accumulates sufficient knowledge and the benefits of further exploration vanish. What if, however, the environment offers an unlimited amount of useful knowledge and there is large benefit to further exploration no matter how much the agent has learned? We offer a simple, quintessential example of such a complex environment. In this environment, rewards are unbounded and an agent can always increase the rate at which rewards accumulate by exploring to learn more. Consequently, an optimal agent forever maintains a propensity to explore.
