# Click-Gaussian: Interactive Segmentation to Any 3D Gaussians

arXiv: https://arxiv.org/abs/2407.11793 · HTML: https://mlsanity.com/paper/2407.11793/

## Key facts

- Cited by 58 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 50 references that are in the map.
- First posted on arXiv 16 Jul 2024.

## Builds on (most cited first, 30 of 38)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures](https://mlsanity.com/paper/2208.00277/) (2022)
- [Text-to-3D using Gaussian Splatting](https://mlsanity.com/paper/2309.16585/) (2023)
- [Differentiable Surface Splatting for Point-based Geometry Processing](https://mlsanity.com/paper/1906.04173/) (2019)
- [Tracking Anything with Decoupled Video Segmentation](https://mlsanity.com/paper/2309.03903/) (2023)
- [Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representations](https://mlsanity.com/paper/2209.03494/) (2022)
- [DreamGaussian4D: Generative 4D Gaussian Splatting](https://mlsanity.com/paper/2312.17142/) (2023)
- [Point-Based Neural Rendering with Per-View Optimization](https://mlsanity.com/paper/2109.02369/) (2021)
- [VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality](https://mlsanity.com/paper/2401.16663/) (2024)
- [Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models](https://mlsanity.com/paper/2312.13763/) (2023)
- [SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fields](https://mlsanity.com/paper/2211.12254/) (2022)
- [Drivable 3D Gaussian Avatars](https://mlsanity.com/paper/2311.08581/) (2023)

## Built on by (most cited first, 30 of 58)

- [3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities](https://mlsanity.com/paper/2407.17418/) (2024)
- [InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception](https://mlsanity.com/paper/2411.19235/) (2024)
- [Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting](https://mlsanity.com/paper/2503.14029/) (2025)
- [ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting](https://mlsanity.com/paper/2507.15454/) (2025)
- [3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting](https://mlsanity.com/paper/2412.01583/) (2024)
- [OpenSplat3D: Open-Vocabulary 3D Instance Segmentation using Gaussian Splatting](https://mlsanity.com/paper/2506.07697/) (2025)
- [ReferSplat: Referring Segmentation in 3D Gaussian Splatting](https://mlsanity.com/paper/2508.08252/) (2025)
- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation](https://mlsanity.com/paper/2504.13072/) (2025)
- [RelationField: Relate Anything in Radiance Fields](https://mlsanity.com/paper/2412.13652/) (2024)
- [SIU3R: Simultaneous Scene Understanding and 3D Reconstruction Beyond Feature Alignment](https://mlsanity.com/paper/2507.02705/) (2025)
- [GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precision](https://mlsanity.com/paper/2412.00392/) (2024)
- [CAGS: Open-Vocabulary 3D Scene Understanding with Context-Aware Gaussian Splatting](https://mlsanity.com/paper/2504.11893/) (2025)
- [iSegMan: Interactive Segment-and-Manipulate 3D Gaussians](https://mlsanity.com/paper/2505.11934/) (2025)
- [VoteSplat: Hough Voting Gaussian Splatting for 3D Scene Understanding](https://mlsanity.com/paper/2506.22799/) (2025)
- [InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes](https://mlsanity.com/paper/2507.08416/) (2025)
- [SAMa: Material-aware 3D Selection and Segmentation](https://mlsanity.com/paper/2411.19322/) (2024)
- [PE3R: Perception-Efficient 3D Reconstruction](https://mlsanity.com/paper/2503.07507/) (2025)
- [TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting](https://mlsanity.com/paper/2507.13586/) (2025)
- [COS3D: Collaborative Open-Vocabulary 3D Segmentation](https://mlsanity.com/paper/2510.20238/) (2025)
- [WildSeg3D: Segment Any 3D Objects in the Wild from 2D Images](https://mlsanity.com/paper/2503.08407/) (2025)
- [OpenInsGaussian: Open-vocabulary Instance Gaussian Segmentation with Context-aware Cross-view Fusion](https://mlsanity.com/paper/2510.18253/) (2025)
- [STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2505.22400/) (2025)
- [Splat and Replace: 3D Reconstruction with Repetitive Elements](https://mlsanity.com/paper/2506.06462/) (2025)
- [Zero-Shot Visual Grounding in 3D Gaussians via View Retrieval](https://mlsanity.com/paper/2509.15871/) (2025)
- [Hi-LSplat: Hierarchical 3D Language Gaussian Splatting](https://mlsanity.com/paper/2506.06822/) (2025)
- [SAGOnline: Segment Any Gaussians Online](https://mlsanity.com/paper/2508.08219/) (2025)
- [Order-aware Interactive Segmentation](https://mlsanity.com/paper/2410.12214/) (2024)
- [Efficient Semantic Splatting for Remote Sensing Multi-view Segmentation](https://mlsanity.com/paper/2412.05969/) (2024)
- [PointGauss: Point Cloud-Guided Multi-Object Segmentation for Gaussian Splatting](https://mlsanity.com/paper/2508.00259/) (2025)

## Abstract (arXiv)

Interactive segmentation of 3D Gaussians opens a great opportunity for real-time manipulation of 3D scenes thanks to the real-time rendering capability of 3D Gaussian Splatting. However, the current methods suffer from time-consuming post-processing to deal with noisy segmentation output. Also, they struggle to provide detailed segmentation, which is important for fine-grained manipulation of 3D scenes. In this study, we propose Click-Gaussian, which learns distinguishable feature fields of two-level granularity, facilitating segmentation without time-consuming post-processing. We delve into challenges stemming from inconsistently learned feature fields resulting from 2D segmentation obtained independently from a 3D scene. 3D segmentation accuracy deteriorates when 2D segmentation results across the views, primary cues for 3D segmentation, are in conflict. To overcome these issues, we propose Global Feature-guided Learning (GFL). GFL constructs the clusters of global feature candidates from noisy 2D segments across the views, which smooths out noises when training the features of 3D Gaussians. Our method runs in 10 ms per click, 15 to 130 times as fast as the previous methods, while also significantly improving segmentation accuracy. Our project page is available at https://seokhunchoi.github.io/Click-Gaussian
