# Omnigrasp: Grasping Diverse Objects with Simulated Humanoids

arXiv: https://arxiv.org/abs/2407.11385 · HTML: https://mlsanity.com/paper/2407.11385/

## Key facts

- Cited by 46 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 Jul 2024.

## Built on by (most cited first, 30 of 46)

- [Flow Matching Policy Gradients](https://mlsanity.com/paper/2507.21053/) (2025)
- [InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions](https://mlsanity.com/paper/2502.20390/) (2025)
- [ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learning](https://mlsanity.com/paper/2503.21860/) (2025)
- [TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization](https://mlsanity.com/paper/2503.19901/) (2025)
- [DexMachina: Functional Retargeting for Bimanual Dexterous Manipulation](https://mlsanity.com/paper/2505.24853/) (2025)
- [Crossing the Human-Robot Embodiment Gap with Sim-to-Real RL using One Human Demonstration](https://mlsanity.com/paper/2504.12609/) (2025)
- [SkillMimic: Learning Basketball Interaction Skills from Demonstrations](https://mlsanity.com/paper/2408.15270/) (2024)
- [DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human References](https://mlsanity.com/paper/2502.09614/) (2025)
- [Learning Diverse Bimanual Dexterous Manipulation Skills from Human Demonstrations](https://mlsanity.com/paper/2410.02477/) (2024)
- [DexHandDiff: Interaction-aware Diffusion Planning for Adaptive Dexterous Manipulation](https://mlsanity.com/paper/2411.18562/) (2024)
- [DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusion](https://mlsanity.com/paper/2509.14353/) (2025)
- [Reconstructing 4D Spatial Intelligence: A Survey](https://mlsanity.com/paper/2507.21045/) (2025)
- [Dex4D: Task-Agnostic Point Track Policy for Zero-Shot Dexterous Manipulation](https://mlsanity.com/paper/2602.15828/) (2026)
- [SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios](https://mlsanity.com/paper/2506.02444/) (2025)
- [InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions](https://mlsanity.com/paper/2602.06035/) (2026)
- [DexMan: Learning Bimanual Dexterous Manipulation from Human and Generated Videos](https://mlsanity.com/paper/2510.08475/) (2025)
- [GraspDiffusion: Synthesizing Realistic Whole-body Hand-Object Interaction](https://mlsanity.com/paper/2410.13911/) (2024)
- [Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning](https://mlsanity.com/paper/2505.12278/) (2025)
- [TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size](https://mlsanity.com/paper/2603.07988/) (2026)
- [Joint Diffusion for Universal Hand-Object Grasp Generation](https://mlsanity.com/paper/2409.04560/) (2024)
- [Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions](https://mlsanity.com/paper/2507.23778/) (2025)
- [SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement Learning](https://mlsanity.com/paper/2508.14120/) (2025)
- [HarmoHOI: Harmonizing Appearance and 3D Motion for Multi-view Hand-Object Interaction Synthesis](https://mlsanity.com/paper/2607.17097/) (2026)
- [InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videos](https://mlsanity.com/paper/2509.00767/) (2025)
- [InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skills](https://mlsanity.com/paper/2603.07516/) (2026)
- [FLAM: Foundation Model-Based Body Stabilization for Humanoid Locomotion and Manipulation](https://mlsanity.com/paper/2503.22249/) (2025)
- [HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions](https://mlsanity.com/paper/2603.15612/) (2026)
- [UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis](https://mlsanity.com/paper/2607.28198/) (2026)
- [SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesis](https://mlsanity.com/paper/2511.19319/) (2025)
- [EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents](https://mlsanity.com/paper/2602.23205/) (2026)

## Abstract (arXiv)

We present a method for controlling a simulated humanoid to grasp an object and move it to follow an object's trajectory. Due to the challenges in controlling a humanoid with dexterous hands, prior methods often use a disembodied hand and only consider vertical lifts or short trajectories. This limited scope hampers their applicability for object manipulation required for animation and simulation. To close this gap, we learn a controller that can pick up a large number (>1200) of objects and carry them to follow randomly generated trajectories. Our key insight is to leverage a humanoid motion representation that provides human-like motor skills and significantly speeds up training. Using only simplistic reward, state, and object representations, our method shows favorable scalability on diverse objects and trajectories. For training, we do not need a dataset of paired full-body motion and object trajectories. At test time, we only require the object mesh and desired trajectories for grasping and transporting. To demonstrate the capabilities of our method, we show state-of-the-art success rates in following object trajectories and generalizing to unseen objects. Code and models will be released.
