# Scaling 3D Reasoning with LMMs to Large Robot Mission Environments Using Datagraphs

arXiv: https://arxiv.org/abs/2407.10743 · HTML: https://mlsanity.com/paper/2407.10743/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 17 of its 22 references that are in the map.
- First posted on arXiv 15 Jul 2024.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 17 of 17)

- [Transformer-XL: Attentive Language Models Beyond a Fixed-Length Context](https://mlsanity.com/paper/1901.02860/) (2019)
- [A Survey on Visual Transformer](https://mlsanity.com/paper/2012.12556/) (2020)
- [V*: Guided Visual Search as a Core Mechanism in Multimodal LLMs](https://mlsanity.com/paper/2312.14135/) (2023)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [PointLLM: Empowering Large Language Models to Understand Point Clouds](https://mlsanity.com/paper/2308.16911/) (2023)
- [SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planning](https://mlsanity.com/paper/2307.06135/) (2023)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [Leave No Context Behind: Efficient Infinite Context Transformers with Infini-attention](https://mlsanity.com/paper/2404.07143/) (2024)
- [3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans](https://mlsanity.com/paper/2002.06289/) (2020)
- [Representational Strengths and Limitations of Transformers](https://mlsanity.com/paper/2306.02896/) (2023)
- [SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding](https://mlsanity.com/paper/2401.09340/) (2024)
- [GPT4Point: A Unified Framework for Point-Language Understanding and Generation](https://mlsanity.com/paper/2312.02980/) (2023)
- [Heterogeneous Ground and Air Platforms, Homogeneous Sensing: Team CSIRO Data61's Approach to the DARPA Subterranean Challenge](https://mlsanity.com/paper/2104.09053/) (2021)
- [CERBERUS: Autonomous Legged and Aerial Robotic Exploration in the Tunnel and Urban Circuits of the DARPA Subterranean Challenge](https://mlsanity.com/paper/2201.07067/) (2022)
- [Towards Perceiving Small Visual Details in Zero-shot Visual Question Answering with Multimodal LLMs](https://mlsanity.com/paper/2310.16033/) (2023)
- [Neural Graph Map: Dense Mapping with Efficient Loop Closure Integration](https://mlsanity.com/paper/2405.03633/) (2024)
- [Situational Graphs for Robotic First Responders: an application to dismantling drug labs](https://mlsanity.com/paper/2404.17395/) (2024)

## Abstract (arXiv)

This paper addresses the challenge of scaling Large Multimodal Models (LMMs) to expansive 3D environments. Solving this open problem is especially relevant for robot deployment in many first-responder scenarios, such as search-and-rescue missions that cover vast spaces. The use of LMMs in these settings is currently hampered by the strict context windows that limit the LMM's input size. We therefore introduce a novel approach that utilizes a datagraph structure, which allows the LMM to iteratively query smaller sections of a large environment. Using the datagraph in conjunction with graph traversal algorithms, we can prioritize the most relevant locations to the query, thereby improving the scalability of 3D scene language tasks. We illustrate the datagraph using 3D scenes, but these can be easily substituted by other dense modalities that represent the environment, such as pointclouds or Gaussian splats. We demonstrate the potential to use the datagraph for two 3D scene language task use cases, in a search-and-rescue mission example.
