# Towards Adapting Reinforcement Learning Agents to New Tasks: Insights from Q-Values

arXiv: https://arxiv.org/abs/2407.10335 · HTML: https://mlsanity.com/paper/2407.10335/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 14 of its 19 references that are in the map.
- First posted on arXiv 14 Jul 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 14 of 14)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [A Comprehensive Survey on Transfer Learning](https://mlsanity.com/paper/1911.02685/) (2019)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [What is being transferred in transfer learning?](https://mlsanity.com/paper/2008.11687/) (2020)
- [How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learned](https://mlsanity.com/paper/2102.02915/) (2021)
- [Reward Machines: Exploiting Reward Function Structure in Reinforcement Learning](https://mlsanity.com/paper/2010.03950/) (2020)
- [Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping](https://mlsanity.com/paper/1709.07857/) (2017)
- [Data-efficient Deep Reinforcement Learning for Dexterous Manipulation](https://mlsanity.com/paper/1704.03073/) (2017)
- [Transfer Learning in Robotics: An Upcoming Breakthrough? A Review of Promises and Challenges](https://mlsanity.com/paper/2311.18044/) (2023)
- [EXTRACT: Efficient Policy Learning by Extracting Transferable Robot Skills from Offline Data](https://mlsanity.com/paper/2406.17768/) (2024)
- [Failures Are Fated, But Can Be Faded: Characterizing and Mitigating Unwanted Behaviors in Large-Scale Vision and Language Models](https://mlsanity.com/paper/2406.07145/) (2024)
- [DQN with model-based exploration: efficient learning on environments with sparse rewards](https://mlsanity.com/paper/1903.09295/) (2019)

## Abstract (arXiv)

While contemporary reinforcement learning research and applications have embraced policy gradient methods as the panacea of solving learning problems, value-based methods can still be useful in many domains as long as we can wrangle with how to exploit them in a sample efficient way. In this paper, we explore the chaotic nature of DQNs in reinforcement learning, while understanding how the information that they retain when trained can be repurposed for adapting a model to different tasks. We start by designing a simple experiment in which we are able to observe the Q-values for each state and action in an environment. Then we train in eight different ways to explore how these training algorithms affect the way that accurate Q-values are learned (or not learned). We tested the adaptability of each trained model when retrained to accomplish a slightly modified task. We then scaled our setup to test the larger problem of an autonomous vehicle at an unprotected intersection. We observed that the model is able to adapt to new tasks quicker when the base model's Q-value estimates are closer to the true Q-values. The results provide some insights and guidelines into what algorithms are useful for sample efficient task adaptation.
