# Ontology-driven Reinforcement Learning for Personalized Student Support

arXiv: https://arxiv.org/abs/2407.10332 · HTML: https://mlsanity.com/paper/2407.10332/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 5 of its 25 references that are in the map.
- First posted on arXiv 14 Jul 2024.

## Builds on (most cited first, 5 of 5)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Reinforcement Learning: An Overview](https://mlsanity.com/paper/1701.07274/) (2017)

## Built on by (most cited first, 1 of 1)

- [Evaluating adaptive and generative AI-based feedback and recommendations in a knowledge-graph-integrated programming learning system](https://mlsanity.com/paper/2603.24940/) (2026)

## Abstract (arXiv)

In the search for more effective education, there is a widespread effort to develop better approaches to personalize student education. Unassisted, educators often do not have time or resources to personally support every student in a given classroom. Motivated by this issue, and by recent advancements in artificial intelligence, this paper presents a general-purpose framework for personalized student support, applicable to any virtual educational system such as a serious game or an intelligent tutoring system. To fit any educational situation, we apply ontologies for their semantic organization, combining them with data collection considerations and multi-agent reinforcement learning. The result is a modular system that can be adapted to any virtual educational software to provide useful personalized assistance to students.
