# RS-NeRF: Neural Radiance Fields from Rolling Shutter Images

arXiv: https://arxiv.org/abs/2407.10267 · HTML: https://mlsanity.com/paper/2407.10267/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 42 references that are in the map.
- First posted on arXiv 14 Jul 2024.

## Builds on (most cited first, 26 of 26)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior](https://mlsanity.com/paper/2212.07388/) (2022)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)
- [NeRFReN: Neural Radiance Fields with Reflections](https://mlsanity.com/paper/2111.15234/) (2021)
- [T"oRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesis](https://mlsanity.com/paper/2109.15271/) (2021)
- [BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields](https://mlsanity.com/paper/2211.12853/) (2022)
- [E-NeRF: Neural Radiance Fields from a Moving Event Camera](https://mlsanity.com/paper/2208.11300/) (2022)
- [PANDORA: Polarization-Aided Neural Decomposition Of Radiance](https://mlsanity.com/paper/2203.13458/) (2022)
- [Aug-NeRF: Training Stronger Neural Radiance Fields with Triple-Level Physically-Grounded Augmentations](https://mlsanity.com/paper/2207.01164/) (2022)
- [Towards Rolling Shutter Correction and Deblurring in Dynamic Scenes](https://mlsanity.com/paper/2104.01601/) (2021)
- [SUNet: Symmetric Undistortion Network for Rolling Shutter Correction](https://mlsanity.com/paper/2108.04775/) (2021)
- [MBA-VO: Motion Blur Aware Visual Odometry](https://mlsanity.com/paper/2103.13684/) (2021)
- [Bringing Rolling Shutter Images Alive with Dual Reversed Distortion](https://mlsanity.com/paper/2203.06451/) (2022)
- [Context-Aware Video Reconstruction for Rolling Shutter Cameras](https://mlsanity.com/paper/2205.12912/) (2022)
- [Learning Adaptive Warping for Real-World Rolling Shutter Correction](https://mlsanity.com/paper/2204.13886/) (2022)
- [USB-NeRF: Unrolling Shutter Bundle Adjusted Neural Radiance Fields](https://mlsanity.com/paper/2310.02687/) (2023)

## Built on by (most cited first, 8 of 8)

- [Motion-Aware Animatable Gaussian Avatars Deblurring](https://mlsanity.com/paper/2411.16758/) (2024)
- [ShadowGS: Shadow-Aware 3D Gaussian Splatting for Satellite Imagery](https://mlsanity.com/paper/2601.00939/) (2026)
- [Photoreal Scene Reconstruction from an Egocentric Device](https://mlsanity.com/paper/2506.04444/) (2025)
- [Toward Robust and 3D-Aware RGB-NIR Imaging in the Dark](https://mlsanity.com/paper/2607.29684/) (2026)
- [WorldSculpt: Generating Compositional Worlds from Grounded Videos](https://mlsanity.com/paper/2609.05416/) (2026)
- [Every Camera Effect, Every Time, All at Once: 4D Gaussian Ray Tracing for Physics-based Camera Effect Data Generation](https://mlsanity.com/paper/2509.10759/) (2025)
- [Scanline-Aware Animatable Gaussian Avatars from Rolling-Shutter Videos](https://mlsanity.com/paper/2608.17314/) (2026)
- [HaRP: High Dynamic Range Photosequencing through Dual Reversed Shutter Scanning](https://mlsanity.com/paper/2609.28439/) (2026)

## Abstract (arXiv)

Neural Radiance Fields (NeRFs) have become increasingly popular because of their impressive ability for novel view synthesis. However, their effectiveness is hindered by the Rolling Shutter (RS) effects commonly found in most camera systems. To solve this, we present RS-NeRF, a method designed to synthesize normal images from novel views using input with RS distortions. This involves a physical model that replicates the image formation process under RS conditions and jointly optimizes NeRF parameters and camera extrinsic for each image row. We further address the inherent shortcomings of the basic RS-NeRF model by delving into the RS characteristics and developing algorithms to enhance its functionality. First, we impose a smoothness regularization to better estimate trajectories and improve the synthesis quality, in line with the camera movement prior. We also identify and address a fundamental flaw in the vanilla RS model by introducing a multi-sampling algorithm. This new approach improves the model's performance by comprehensively exploiting the RGB data across different rows for each intermediate camera pose. Through rigorous experimentation, we demonstrate that RS-NeRF surpasses previous methods in both synthetic and real-world scenarios, proving its ability to correct RS-related distortions effectively. Codes and data available: https://github.com/MyNiuuu/RS-NeRF
