# VividDreamer: Invariant Score Distillation For Hyper-Realistic Text-to-3D Generation

arXiv: https://arxiv.org/abs/2407.09822 · HTML: https://mlsanity.com/paper/2407.09822/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 53 of its 62 references that are in the map.
- First posted on arXiv 13 Jul 2024.

## Builds on (most cited first, 30 of 53)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation](https://mlsanity.com/paper/2201.12086/) (2022)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [DPM-Solver: A Fast ODE Solver for Diffusion Probabilistic Model Sampling in Around 10 Steps](https://mlsanity.com/paper/2206.00927/) (2022)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)

## Built on by (most cited first, 15 of 15)

- [3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities](https://mlsanity.com/paper/2407.17418/) (2024)
- [FonTS: Text Rendering with Typography and Style Controls](https://mlsanity.com/paper/2412.00136/) (2024)
- [PersonalVideo: High ID-Fidelity Video Customization without Dynamic and Semantic Degradation](https://mlsanity.com/paper/2411.17048/) (2024)
- [PlanGen: Towards Unified Layout Planning and Image Generation in Auto-Regressive Vision Language Models](https://mlsanity.com/paper/2503.10127/) (2025)
- [Layout2Scene: 3D Semantic Layout Guided Scene Generation via Geometry and Appearance Diffusion Priors](https://mlsanity.com/paper/2501.02519/) (2025)
- [InfiniDreamer: Arbitrarily Long Human Motion Generation via Segment Score Distillation](https://mlsanity.com/paper/2411.18303/) (2024)
- [DynamicID: Zero-Shot Multi-ID Image Personalization with Flexible Facial Editability](https://mlsanity.com/paper/2503.06505/) (2025)
- [Progressive Rendering Distillation: Adapting Stable Diffusion for Instant Text-to-Mesh Generation without 3D Data](https://mlsanity.com/paper/2503.21694/) (2025)
- [Rethinking Score Distilling Sampling for 3D Editing and Generation](https://mlsanity.com/paper/2505.01888/) (2025)
- [From Trial to Triumph: Advancing Long Video Understanding via Visual Context Sample Scaling and Self-reward Alignment](https://mlsanity.com/paper/2503.20472/) (2025)
- [SegmentDreamer: Towards High-fidelity Text-to-3D Synthesis with Segmented Consistency Trajectory Distillation](https://mlsanity.com/paper/2507.05256/) (2025)
- [Distilling Multi-view Diffusion Models into 3D Generators](https://mlsanity.com/paper/2504.00457/) (2025)
- [Variation-aware Flexible 3D Gaussian Editing](https://mlsanity.com/paper/2602.11638/) (2026)
- [Target-Balanced Score Distillation](https://mlsanity.com/paper/2511.11710/) (2025)
- [CAdam: Context-Adaptive Moment Estimation for 3D Gaussian Densification in Generative Distillation](https://mlsanity.com/paper/2605.20872/) (2026)

## Abstract (arXiv)

This paper presents Invariant Score Distillation (ISD), a novel method for high-fidelity text-to-3D generation. ISD aims to tackle the over-saturation and over-smoothing problems in Score Distillation Sampling (SDS). In this paper, SDS is decoupled into a weighted sum of two components: the reconstruction term and the classifier-free guidance term. We experimentally found that over-saturation stems from the large classifier-free guidance scale and over-smoothing comes from the reconstruction term. To overcome these problems, ISD utilizes an invariant score term derived from DDIM sampling to replace the reconstruction term in SDS. This operation allows the utilization of a medium classifier-free guidance scale and mitigates the reconstruction-related errors, thus preventing the over-smoothing and over-saturation of results. Extensive experiments demonstrate that our method greatly enhances SDS and produces realistic 3D objects through single-stage optimization.
