# Learning Localization of Body and Finger Animation Skeleton Joints on Three-Dimensional Models of Human Bodies

arXiv: https://arxiv.org/abs/2407.08484 · HTML: https://mlsanity.com/paper/2407.08484/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 44 references that are in the map.
- First posted on arXiv 11 Jul 2024.

## Builds on (most cited first, 19 of 19)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [PointNeXt: Revisiting PointNet++ with Improved Training and Scaling Strategies](https://mlsanity.com/paper/2206.04670/) (2022)
- [Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors](https://mlsanity.com/paper/2105.01859/) (2021)
- [STAR: Sparse Trained Articulated Human Body Regressor](https://mlsanity.com/paper/2008.08535/) (2020)
- [DeepHuman: 3D Human Reconstruction from a Single Image](https://mlsanity.com/paper/1903.06473/) (2019)
- [Combining Implicit Function Learning and Parametric Models for 3D Human Reconstruction](https://mlsanity.com/paper/2007.11432/) (2020)
- [LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registration](https://mlsanity.com/paper/2010.12447/) (2020)
- [Detailed, accurate, human shape estimation from clothed 3D scan sequences](https://mlsanity.com/paper/1703.04454/) (2017)
- [SIZER: A Dataset and Model for Parsing 3D Clothing and Learning Size Sensitive 3D Clothing](https://mlsanity.com/paper/2007.11610/) (2020)
- [DeepCloth: Neural Garment Representation for Shape and Style Editing](https://mlsanity.com/paper/2011.14619/) (2020)
- [Meta Architecture for Point Cloud Analysis](https://mlsanity.com/paper/2211.14462/) (2022)
- [SHARP: Shape-Aware Reconstruction of People in Loose Clothing](https://mlsanity.com/paper/2205.11948/) (2022)
- [Anthropometric clothing measurements from 3D body scans](https://mlsanity.com/paper/1911.00694/) (2019)
- [Learning to Estimate 3D Human Pose from Point Cloud](https://mlsanity.com/paper/2212.12910/) (2022)
- [MVP-Human Dataset for 3D Human Avatar Reconstruction from Unconstrained Frames](https://mlsanity.com/paper/2204.11184/) (2022)

## Built on by (most cited first, 1 of 1)

- [ARC-Flow : Articulated, Resolution-Agnostic, Correspondence-Free Matching and Interpolation of 3D Shapes Under Flow Fields](https://mlsanity.com/paper/2503.02606/) (2025)

## Abstract (arXiv)

Contemporary approaches to solving various problems that require analyzing three-dimensional (3D) meshes and point clouds have adopted the use of deep learning algorithms that directly process 3D data such as point coordinates, normal vectors and vertex connectivity information. Our work proposes one such solution to the problem of positioning body and finger animation skeleton joints within 3D models of human bodies. Due to scarcity of annotated real human scans, we resort to generating synthetic samples while varying their shape and pose parameters. Similarly to the state-of-the-art approach, our method computes each joint location as a convex combination of input points. Given only a list of point coordinates and normal vector estimates as input, a dynamic graph convolutional neural network is used to predict the coefficients of the convex combinations. By comparing our method with the state-of-the-art, we show that it is possible to achieve significantly better results with a simpler architecture, especially for finger joints. Since our solution requires fewer precomputed features, it also allows for shorter processing times.
