# TLDR: Unsupervised Goal-Conditioned RL via Temporal Distance-Aware Representations

arXiv: https://arxiv.org/abs/2407.08464 · HTML: https://mlsanity.com/paper/2407.08464/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 39 of its 47 references that are in the map.
- First posted on arXiv 11 Jul 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 39)

- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [R3M: A Universal Visual Representation for Robot Manipulation](https://mlsanity.com/paper/2203.12601/) (2022)
- [Time-Contrastive Networks: Self-Supervised Learning from Video](https://mlsanity.com/paper/1704.06888/) (2017)
- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [Embed to Control: A Locally Linear Latent Dynamics Model for Control from Raw Images](https://mlsanity.com/paper/1506.07365/) (2015)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [First return, then explore](https://mlsanity.com/paper/2004.12919/) (2020)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Skew-Fit: State-Covering Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/1903.03698/) (2019)
- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [Deep Spatial Autoencoders for Visuomotor Learning](https://mlsanity.com/paper/1509.06113/) (2015)
- [URLB: Unsupervised Reinforcement Learning Benchmark](https://mlsanity.com/paper/2110.15191/) (2021)
- [Discovering and Achieving Goals via World Models](https://mlsanity.com/paper/2110.09514/) (2021)
- [Variational Option Discovery Algorithms](https://mlsanity.com/paper/1807.10299/) (2018)
- [Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learning](https://mlsanity.com/paper/2304.01203/) (2023)
- [Learning to be Safe: Deep RL with a Safety Critic](https://mlsanity.com/paper/2010.14603/) (2020)

## Built on by (most cited first, 17 of 17)

- [Offline Goal-conditioned Reinforcement Learning with Quasimetric Representations](https://mlsanity.com/paper/2509.20478/) (2025)
- [Predictive but Not Plannable: RC-aux for Latent World Models](https://mlsanity.com/paper/2605.07278/) (2026)
- [Episodic Novelty Through Temporal Distance](https://mlsanity.com/paper/2501.15418/) (2025)
- [State-Covering Trajectory Stitching for Diffusion Planners](https://mlsanity.com/paper/2506.00895/) (2025)
- [Efficient Skill Discovery via Regret-Aware Optimization](https://mlsanity.com/paper/2506.21044/) (2025)
- [Imagine, Verify, Execute: Memory-guided Agentic Exploration with Vision-Language Models](https://mlsanity.com/paper/2505.07815/) (2025)
- [Unifying Agent Interaction and World Information for Multi-agent Coordination](https://mlsanity.com/paper/2509.25550/) (2025)
- [Action from Adjacent Set in Physical Space Outperforms the Best Prediction in World Models](https://mlsanity.com/paper/2607.23602/) (2026)
- [When a Robot is More Capable than a Human: Learning from Constrained Demonstrators](https://mlsanity.com/paper/2510.09096/) (2025)
- [Periodic Skill Discovery](https://mlsanity.com/paper/2511.03187/) (2025)
- [ASTRO: Adaptive Stitching via Dynamics-Guided Trajectory Rollouts](https://mlsanity.com/paper/2511.23442/) (2025)
- [Autonomous Learning From Success and Failure: Goal-Conditioned Supervised Learning with Negative Feedback](https://mlsanity.com/paper/2509.03206/) (2025)
- [Inter-Agent Relative Representations for Multi-Agent Option Discovery](https://mlsanity.com/paper/2512.24827/) (2025)
- [Search Inspired Exploration in Reinforcement Learning](https://mlsanity.com/paper/2602.00460/) (2026)
- [Functional Graphs for Predicting and Explaining Goal Failure in Sparse Goal-Conditioned RL](https://mlsanity.com/paper/2605.09335/) (2026)
- [ChronoForest: Closed-Loop Multi-Tree Diffusion Planning for Efficient Bridge Search and Route Composition](https://mlsanity.com/paper/2606.06618/) (2026)
- [ChronoSRL: Temporal Geometry for Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/2609.36238/) (2026)

## Abstract (arXiv)

Unsupervised goal-conditioned reinforcement learning (GCRL) is a promising paradigm for developing diverse robotic skills without external supervision. However, existing unsupervised GCRL methods often struggle to cover a wide range of states in complex environments due to their limited exploration and sparse or noisy rewards for GCRL. To overcome these challenges, we propose a novel unsupervised GCRL method that leverages TemporaL Distance-aware Representations (TLDR). Based on temporal distance, TLDR selects faraway goals to initiate exploration and computes intrinsic exploration rewards and goal-reaching rewards. Specifically, our exploration policy seeks states with large temporal distances (i.e. covering a large state space), while the goal-conditioned policy learns to minimize the temporal distance to the goal (i.e. reaching the goal). Our results in six simulated locomotion environments demonstrate that TLDR significantly outperforms prior unsupervised GCRL methods in achieving a wide range of states.
