# WildGaussians: 3D Gaussian Splatting in the Wild

arXiv: https://arxiv.org/abs/2407.08447 · HTML: https://mlsanity.com/paper/2407.08447/

## Key facts

- Cited by 152 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 53 references that are in the map.
- First posted on arXiv 11 Jul 2024.

## Builds on (most cited first, 30 of 38)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [Neural Radiance Flow for 4D View Synthesis and Video Processing](https://mlsanity.com/paper/2012.09790/) (2020)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervision](https://mlsanity.com/paper/2311.02077/) (2023)
- [A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets](https://mlsanity.com/paper/2406.12080/) (2024)
- [VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction](https://mlsanity.com/paper/2402.17427/) (2024)
- [D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video](https://mlsanity.com/paper/2205.15838/) (2022)
- [Hallucinated Neural Radiance Fields in the Wild](https://mlsanity.com/paper/2111.15246/) (2021)
- [Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections](https://mlsanity.com/paper/2403.15704/) (2024)
- [RobustNeRF: Ignoring Distractors with Robust Losses](https://mlsanity.com/paper/2302.00833/) (2023)
- [NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild](https://mlsanity.com/paper/2405.18715/) (2024)
- [AbsGS: Recovering Fine Details for 3D Gaussian Splatting](https://mlsanity.com/paper/2404.10484/) (2024)
- [Crowdsampling the Plenoptic Function](https://mlsanity.com/paper/2007.15194/) (2020)

## Built on by (most cited first, 30 of 152)

- [WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments](https://mlsanity.com/paper/2504.03886/) (2025)
- [DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes](https://mlsanity.com/paper/2411.11921/) (2024)
- [DreamDrive: Generative 4D Scene Modeling from Street View Images](https://mlsanity.com/paper/2501.00601/) (2024)
- [Feat2GS: Probing Visual Foundation Models with Gaussian Splatting](https://mlsanity.com/paper/2412.09606/) (2024)
- [Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment](https://mlsanity.com/paper/2504.01503/) (2025)
- [DAS3R: Dynamics-Aware Gaussian Splatting for Static Scene Reconstruction](https://mlsanity.com/paper/2412.19584/) (2024)
- [LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering](https://mlsanity.com/paper/2505.23158/) (2025)
- [DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagery](https://mlsanity.com/paper/2503.16964/) (2025)
- [DeRainGS: Gaussian Splatting for Enhanced Scene Reconstruction in Rainy Environments](https://mlsanity.com/paper/2408.11540/) (2024)
- [MTGS: Multi-Traversal Gaussian Splatting](https://mlsanity.com/paper/2503.12552/) (2025)
- [RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction](https://mlsanity.com/paper/2512.23437/) (2025)
- [Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagery](https://mlsanity.com/paper/2510.15869/) (2025)
- [HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting](https://mlsanity.com/paper/2412.03844/) (2024)
- [DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstruction](https://mlsanity.com/paper/2503.13176/) (2025)
- [DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering](https://mlsanity.com/paper/2411.19756/) (2024)
- [Dense-SfM: Structure from Motion with Dense Consistent Matching](https://mlsanity.com/paper/2501.14277/) (2025)
- [Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting](https://mlsanity.com/paper/2506.05280/) (2025)
- [Multiview Equivariance Improves 3D Correspondence Understanding with Minimal Feature Finetuning](https://mlsanity.com/paper/2411.19458/) (2024)
- [DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior](https://mlsanity.com/paper/2502.09111/) (2025)
- [3D Student Splatting and Scooping](https://mlsanity.com/paper/2503.10148/) (2025)
- [LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesis](https://mlsanity.com/paper/2504.10331/) (2025)
- [SkySplat: Generalizable 3D Gaussian Splatting from Multi-Temporal Sparse Satellite Images](https://mlsanity.com/paper/2508.09479/) (2025)
- [T-3DGS: Removing Transient Objects for 3D Scene Reconstruction](https://mlsanity.com/paper/2412.00155/) (2024)
- [Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes](https://mlsanity.com/paper/2412.05700/) (2024)
- [RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS](https://mlsanity.com/paper/2506.02751/) (2025)
- [GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections](https://mlsanity.com/paper/2507.20512/) (2025)
- [Sources of Uncertainty in 3D Scene Reconstruction](https://mlsanity.com/paper/2409.06407/) (2024)
- [Micro-macro Wavelet-based Gaussian Splatting for 3D Reconstruction from Unconstrained Images](https://mlsanity.com/paper/2501.14231/) (2025)
- [Training-Free Hierarchical Scene Understanding for Gaussian Splatting with Superpoint Graphs](https://mlsanity.com/paper/2504.13153/) (2025)
- [G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior](https://mlsanity.com/paper/2510.12099/) (2025)

## Abstract (arXiv)

While the field of 3D scene reconstruction is dominated by NeRFs due to their photorealistic quality, 3D Gaussian Splatting (3DGS) has recently emerged, offering similar quality with real-time rendering speeds. However, both methods primarily excel with well-controlled 3D scenes, while in-the-wild data - characterized by occlusions, dynamic objects, and varying illumination - remains challenging. NeRFs can adapt to such conditions easily through per-image embedding vectors, but 3DGS struggles due to its explicit representation and lack of shared parameters. To address this, we introduce WildGaussians, a novel approach to handle occlusions and appearance changes with 3DGS. By leveraging robust DINO features and integrating an appearance modeling module within 3DGS, our method achieves state-of-the-art results. We demonstrate that WildGaussians matches the real-time rendering speed of 3DGS while surpassing both 3DGS and NeRF baselines in handling in-the-wild data, all within a simple architectural framework.
