# What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated Interaction

arXiv: https://arxiv.org/abs/2407.08101 · HTML: https://mlsanity.com/paper/2407.08101/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 46 of its 74 references that are in the map.
- First posted on arXiv 11 Jul 2024.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 46)

- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [BERTScore: Evaluating Text Generation with BERT](https://mlsanity.com/paper/1904.09675/) (2019)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [InstructBLIP: Towards General-purpose Vision-Language Models with Instruction Tuning](https://mlsanity.com/paper/2305.06500/) (2023)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [G-Eval: NLG Evaluation using GPT-4 with Better Human Alignment](https://mlsanity.com/paper/2303.16634/) (2023)
- [Mixtral of Experts](https://mlsanity.com/paper/2401.04088/) (2024)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understanding](https://mlsanity.com/paper/2306.02858/) (2023)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [Video-LLaVA: Learning United Visual Representation by Alignment Before Projection](https://mlsanity.com/paper/2311.10122/) (2023)
- [Datasheets for Datasets](https://mlsanity.com/paper/1803.09010/) (2018)
- [Frozen in Time: A Joint Video and Image Encoder for End-to-End Retrieval](https://mlsanity.com/paper/2104.00650/) (2021)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Video-ChatGPT: Towards Detailed Video Understanding via Large Vision and Language Models](https://mlsanity.com/paper/2306.05424/) (2023)
- [HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clips](https://mlsanity.com/paper/1906.03327/) (2019)
- [LLaMA-Adapter: Efficient Fine-tuning of Language Models with Zero-init Attention](https://mlsanity.com/paper/2303.16199/) (2023)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Towards Automatic Learning of Procedures from Web Instructional Videos](https://mlsanity.com/paper/1703.09788/) (2017)
- [ViperGPT: Visual Inference via Python Execution for Reasoning](https://mlsanity.com/paper/2303.08128/) (2023)
- [LLaMA-VID: An Image is Worth 2 Tokens in Large Language Models](https://mlsanity.com/paper/2311.17043/) (2023)
- [Rescaling Egocentric Vision](https://mlsanity.com/paper/2006.13256/) (2020)
- [Hollywood in Homes: Crowdsourcing Data Collection for Activity Understanding](https://mlsanity.com/paper/1604.01753/) (2016)
- [Visual Programming: Compositional visual reasoning without training](https://mlsanity.com/paper/2211.11559/) (2022)
- [Socratic Models: Composing Zero-Shot Multimodal Reasoning with Language](https://mlsanity.com/paper/2204.00598/) (2022)
- [Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives](https://mlsanity.com/paper/2311.18259/) (2023)
- [VATEX: A Large-Scale, High-Quality Multilingual Dataset for Video-and-Language Research](https://mlsanity.com/paper/1904.03493/) (2019)

## Built on by (most cited first, 18 of 18)

- [StreamMind: Unlocking Full Frame Rate Streaming Video Dialogue through Event-Gated Cognition](https://mlsanity.com/paper/2503.06220/) (2025)
- [MMDuet2: Enhancing Proactive Interaction of Video MLLMs with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2512.06810/) (2025)
- [Explainable Action Form Assessment by Exploiting Multimodal Chain-of-Thoughts Reasoning](https://mlsanity.com/paper/2512.15153/) (2025)
- [Can Vision-Language Models Answer Face to Face Questions in the Real-World?](https://mlsanity.com/paper/2503.19356/) (2025)
- [Learning Skill-Attributes for Transferable Assessment in Video](https://mlsanity.com/paper/2511.13993/) (2025)
- [SkillSight: Efficient First-Person Skill Assessment with Gaze](https://mlsanity.com/paper/2511.19629/) (2025)
- [From Static Inference to Dynamic Interaction: A Survey of Streaming Large Language Models](https://mlsanity.com/paper/2603.04592/) (2026)
- [Can Multi-Modal LLMs Provide Live Step-by-Step Task Guidance?](https://mlsanity.com/paper/2511.21998/) (2025)
- [MistExit: Learning to Exit for Early Mistake Detection in Procedural Videos](https://mlsanity.com/paper/2603.14252/) (2026)
- [From 3D Pose to Prose: Biomechanics-Grounded Vision--Language Coaching](https://mlsanity.com/paper/2603.26938/) (2026)
- [Learning Consistent Temporal Grounding between Related Tasks in Sports Coaching](https://mlsanity.com/paper/2603.18453/) (2026)
- [SportSkills: Physical Skill Learning from Sports Instructional Videos](https://mlsanity.com/paper/2603.25163/) (2026)
- [Streaming Interventions: Can Video Large Language Models Correct Mistakes as They Occur?](https://mlsanity.com/paper/2606.09547/) (2026)
- [GuideMe: Multi-Domain Task Guidance and Intervention in Streaming Video](https://mlsanity.com/paper/2607.02991/) (2026)
- [FitAQA: A Benchmark of Fitness Action Quality Assessment for Multimodal Large Language Models](https://mlsanity.com/paper/2608.08736/) (2026)
- [Temporally-Grounded Language Generation: Towards Real-Time Vision-Language Models](https://mlsanity.com/paper/2505.11326/) (2025)
- [Generalizing Sports Feedback Generation by Watching Competitions and Reading Books: A Rock Climbing Case Study](https://mlsanity.com/paper/2602.08996/) (2026)
- [Fine-grained Human Motion Understanding with Language Models](https://mlsanity.com/paper/2606.20888/) (2026)

## Abstract (arXiv)

Vision-language models have shown impressive progress in recent years. However, existing models are largely limited to turn-based interactions, where each turn must be stepped (i.e., prompted) by the user. Open-ended, asynchronous interactions, where an AI model may proactively deliver timely responses or feedback based on the unfolding situation in real-time, are an open challenge. In this work, we present the QEVD benchmark and dataset, which explores human-AI interaction in the challenging, yet controlled, real-world domain of fitness coaching -- a task which intrinsically requires monitoring live user activity and providing immediate feedback. The benchmark requires vision-language models to recognize complex human actions, identify possible mistakes, and provide appropriate feedback in real-time. Our experiments reveal the limitations of existing state-of-the-art vision-language models for such asynchronous situated interactions. Motivated by this, we propose a simple end-to-end streaming baseline that can respond asynchronously to human actions with appropriate feedback at the appropriate time.
