# Continuous Control with Coarse-to-fine Reinforcement Learning

arXiv: https://arxiv.org/abs/2407.07787 · HTML: https://mlsanity.com/paper/2407.07787/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 119 of its 141 references that are in the map.
- First posted on arXiv 10 Jul 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 119)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Gaussian Error Linear Units (GELUs)](https://mlsanity.com/paper/1606.08415/) (2016)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Averaging Weights Leads to Wider Optima and Better Generalization](https://mlsanity.com/paper/1803.05407/) (2018)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Open X-Embodiment: Robotic Learning Datasets and RT-X Models](https://mlsanity.com/paper/2310.08864/) (2023)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)

## Built on by (most cited first, 17 of 17)

- [Reinforcement Learning with Action Chunking](https://mlsanity.com/paper/2507.07969/) (2025)
- [WMPO: World Model-based Policy Optimization for Vision-Language-Action Models](https://mlsanity.com/paper/2511.09515/) (2025)
- [Residual Off-Policy RL for Finetuning Behavior Cloning Policies](https://mlsanity.com/paper/2509.19301/) (2025)
- [GR-RL: Going Dexterous and Precise for Long-Horizon Robotic Manipulation](https://mlsanity.com/paper/2512.01801/) (2025)
- [Actor-Critic for Continuous Action Chunks: A Reinforcement Learning Framework for Long-Horizon Robotic Manipulation with Sparse Reward](https://mlsanity.com/paper/2508.11143/) (2025)
- [Coarse-to-fine Q-Network with Action Sequence for Data-Efficient Reinforcement Learning](https://mlsanity.com/paper/2411.12155/) (2024)
- [Offline-to-online Reinforcement Learning for Image-based Grasping with Scarce Demonstrations](https://mlsanity.com/paper/2410.14957/) (2024)
- [FLAM: Foundation Model-Based Body Stabilization for Humanoid Locomotion and Manipulation](https://mlsanity.com/paper/2503.22249/) (2025)
- [SARM2: Multi-Task Stage Aware Reward Modeling for Self Improving Robotic Manipulation](https://mlsanity.com/paper/2606.10305/) (2026)
- [Beyond Distributions: Geometric Action Control for Continuous Reinforcement Learning](https://mlsanity.com/paper/2511.08234/) (2025)
- [Adaptive Q-Chunking for Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2605.05544/) (2026)
- [Learning from Suboptimal Data in Continuous Control via Auto-Regressive Soft Q-Network](https://mlsanity.com/paper/2502.00288/) (2025)
- [PrefPoE: Advantage-Guided Preference Fusion for Learning Where to Explore](https://mlsanity.com/paper/2511.08241/) (2025)
- [Context-Sensitive Abstractions for Reinforcement Learning with Parameterized Actions](https://mlsanity.com/paper/2512.20831/) (2025)
- [ZeroBot: Learning from Scratch in Minutes with Generative Real2Sim](https://mlsanity.com/paper/2609.34010/) (2026)
- [Mulligan: Performance-Guided Data Collection for Efficient On-Robot Learning](https://mlsanity.com/paper/2610.05882/) (2026)
- [Selective Growing Q-Networks (SGQN): An Analysis of Adaptive Action Grids in Decoupled Q-Learning](https://mlsanity.com/paper/2610.20463/) (2026)

## Abstract (arXiv)

Despite recent advances in improving the sample-efficiency of reinforcement learning (RL) algorithms, designing an RL algorithm that can be practically deployed in real-world environments remains a challenge. In this paper, we present Coarse-to-fine Reinforcement Learning (CRL), a framework that trains RL agents to zoom-into a continuous action space in a coarse-to-fine manner, enabling the use of stable, sample-efficient value-based RL algorithms for fine-grained continuous control tasks. Our key idea is to train agents that output actions by iterating the procedure of (i) discretizing the continuous action space into multiple intervals and (ii) selecting the interval with the highest Q-value to further discretize at the next level. We then introduce a concrete, value-based algorithm within the CRL framework called Coarse-to-fine Q-Network (CQN). Our experiments demonstrate that CQN significantly outperforms RL and behavior cloning baselines on 20 sparsely-rewarded RLBench manipulation tasks with a modest number of environment interactions and expert demonstrations. We also show that CQN robustly learns to solve real-world manipulation tasks within a few minutes of online training.
