# Towards Open-World Mobile Manipulation in Homes: Lessons from the Neurips 2023 HomeRobot Open Vocabulary Mobile Manipulation Challenge

arXiv: https://arxiv.org/abs/2407.06939 · HTML: https://mlsanity.com/paper/2407.06939/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 41 references that are in the map.
- First posted on arXiv 9 Jul 2024.

## Builds on (most cited first, 30 of 32)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [LVIS: A Dataset for Large Vocabulary Instance Segmentation](https://mlsanity.com/paper/1908.03195/) (2019)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [Detecting Twenty-thousand Classes using Image-level Supervision](https://mlsanity.com/paper/2201.02605/) (2022)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation](https://mlsanity.com/paper/2401.02117/) (2024)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Faster Segment Anything: Towards Lightweight SAM for Mobile Applications](https://mlsanity.com/paper/2306.14289/) (2023)
- [Scaling Open-Vocabulary Object Detection](https://mlsanity.com/paper/2306.09683/) (2023)
- [ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations](https://mlsanity.com/paper/2107.14483/) (2021)
- [iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks](https://mlsanity.com/paper/2108.03272/) (2021)
- [Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation](https://mlsanity.com/paper/2306.11290/) (2023)
- [Navigating to Objects in the Real World](https://mlsanity.com/paper/2212.00922/) (2022)
- [HomeRobot: Open-Vocabulary Mobile Manipulation](https://mlsanity.com/paper/2306.11565/) (2023)
- [Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysis](https://mlsanity.com/paper/2312.08782/) (2023)
- [Learning Object-Language Alignments for Open-Vocabulary Object Detection](https://mlsanity.com/paper/2211.14843/) (2022)
- [GOAT: GO to Any Thing](https://mlsanity.com/paper/2311.06430/) (2023)
- [Retrospectives on the Embodied AI Workshop](https://mlsanity.com/paper/2210.06849/) (2022)
- [The Design of Stretch: A Compact, Lightweight Mobile Manipulator for Indoor Human Environments](https://mlsanity.com/paper/2109.10892/) (2021)
- [RB2: Robotic Manipulation Benchmarking with a Twist](https://mlsanity.com/paper/2203.08098/) (2022)
- [Grounding Classical Task Planners via Vision-Language Models](https://mlsanity.com/paper/2304.08587/) (2023)
- [UniTeam: Open Vocabulary Mobile Manipulation Challenge](https://mlsanity.com/paper/2312.08611/) (2023)
- [Real Robot Challenge: A Robotics Competition in the Cloud](https://mlsanity.com/paper/2109.10957/) (2021)
- [Critic Guided Segmentation of Rewarding Objects in First-Person Views](https://mlsanity.com/paper/2107.09540/) (2021)
- [Solving Physics Puzzles by Reasoning about Paths](https://mlsanity.com/paper/2011.07357/) (2020)
- [YOLO -- You only look 10647 times](https://mlsanity.com/paper/2201.06159/) (2022)
- [VADER: Visual Affordance Detection and Error Recovery for Multi Robot Human Collaboration](https://mlsanity.com/paper/2405.16021/) (2024)

## Built on by (most cited first, 9 of 9)

- [Perception, Reason, Think, and Plan: A Survey on Large Multimodal Reasoning Models](https://mlsanity.com/paper/2505.04921/) (2025)
- [RoboArena: Distributed Real-World Evaluation of Generalist Robot Policies](https://mlsanity.com/paper/2506.18123/) (2025)
- [CORE: Full-Path Evaluation of LLM Agents Beyond Final State](https://mlsanity.com/paper/2509.20998/) (2025)
- [Digital Twin Generation from Visual Data: A Survey](https://mlsanity.com/paper/2504.13159/) (2025)
- [OWMM-Agent: Open World Mobile Manipulation With Multi-modal Agentic Data Synthesis](https://mlsanity.com/paper/2506.04217/) (2025)
- [GRAPPA: Generalizing and Adapting Robot Policies via Online Agentic Guidance](https://mlsanity.com/paper/2410.06473/) (2024)
- [SplatR : Experience Goal Visual Rearrangement with 3D Gaussian Splatting and Dense Feature Matching](https://mlsanity.com/paper/2411.14322/) (2024)
- [Grounding Language Models with Semantic Digital Twins for Robotic Planning](https://mlsanity.com/paper/2506.16493/) (2025)
- [Object and Contact Point Tracking in Demonstrations Using 3D Gaussian Splatting](https://mlsanity.com/paper/2411.03555/) (2024)

## Abstract (arXiv)

In order to develop robots that can effectively serve as versatile and capable home assistants, it is crucial for them to reliably perceive and interact with a wide variety of objects across diverse environments. To this end, we proposed Open Vocabulary Mobile Manipulation as a key benchmark task for robotics: finding any object in a novel environment and placing it on any receptacle surface within that environment. We organized a NeurIPS 2023 competition featuring both simulation and real-world components to evaluate solutions to this task. Our baselines on the most challenging version of this task, using real perception in simulation, achieved only an 0.8% success rate; by the end of the competition, the best participants achieved an 10.8% success rate, a 13x improvement. We observed that the most successful teams employed a variety of methods, yet two common threads emerged among the best solutions: enhancing error detection and recovery, and improving the integration of perception with decision-making processes. In this paper, we detail the results and methodologies used, both in simulation and real-world settings. We discuss the lessons learned and their implications for future research. Additionally, we compare performance in real and simulated environments, emphasizing the necessity for robust generalization to novel settings.
