# RodinHD: High-Fidelity 3D Avatar Generation with Diffusion Models

arXiv: https://arxiv.org/abs/2407.06938 · HTML: https://mlsanity.com/paper/2407.06938/

## Key facts

- Cited by 36 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 73 of its 84 references that are in the map.
- First posted on arXiv 9 Jul 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 73)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Overcoming catastrophic forgetting in neural networks](https://mlsanity.com/paper/1612.00796/) (2016)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Cascaded Diffusion Models for High Fidelity Image Generation](https://mlsanity.com/paper/2106.15282/) (2021)
- [An Introduction to Variational Autoencoders](https://mlsanity.com/paper/1906.02691/) (2019)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Vector Quantized Diffusion Model for Text-to-Image Synthesis](https://mlsanity.com/paper/2111.14822/) (2021)

## Built on by (most cited first, 30 of 36)

- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Models](https://mlsanity.com/paper/2412.12093/) (2024)
- [DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat Generation](https://mlsanity.com/paper/2501.16764/) (2025)
- [Efficient Diffusion Models: A Comprehensive Survey from Principles to Practices](https://mlsanity.com/paper/2410.11795/) (2024)
- [Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesis](https://mlsanity.com/paper/2507.23785/) (2025)
- [FaceLift: Learning Generalizable Single Image 3D Face Reconstruction from Synthetic Heads](https://mlsanity.com/paper/2412.17812/) (2024)
- [Joker: Conditional 3D Head Synthesis with Extreme Facial Expressions](https://mlsanity.com/paper/2410.16395/) (2024)
- [Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance](https://mlsanity.com/paper/2501.05379/) (2025)
- [AvatarArtist: Open-Domain 4D Avatarization](https://mlsanity.com/paper/2503.19906/) (2025)
- [Synthetic Prior for Few-Shot Drivable Head Avatar Inversion](https://mlsanity.com/paper/2501.06903/) (2025)
- [TripNet: Learning Large-scale High-fidelity 3D Car Aerodynamics with Triplane Networks](https://mlsanity.com/paper/2503.17400/) (2025)
- [SOAP: Style-Omniscient Animatable Portraits](https://mlsanity.com/paper/2505.05022/) (2025)
- [MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction](https://mlsanity.com/paper/2507.23597/) (2025)
- [PanoLAM: Large Avatar Model for Gaussian Full-Head Synthesis from One-shot Unposed Image](https://mlsanity.com/paper/2509.07552/) (2025)
- [PercHead: Perceptual Head Model for Single-Image 3D Head Reconstruction & Editing](https://mlsanity.com/paper/2511.02777/) (2025)
- [MixedGaussianAvatar: Realistically and Geometrically Accurate Head Avatar via Mixed 2D-3D Gaussians](https://mlsanity.com/paper/2412.04955/) (2024)
- [FRIDU: Functional Map Refinement with Guided Image Diffusion](https://mlsanity.com/paper/2506.14322/) (2025)
- [Mix3R: Mixing Feed-forward Reconstruction and Generative 3D Priors for Joint Multi-view Aligned 3D Reconstruction and Pose Estimation](https://mlsanity.com/paper/2605.03359/) (2026)
- [Controlling Avatar Diffusion with Learnable Gaussian Embedding](https://mlsanity.com/paper/2503.15809/) (2025)
- [SpinMeRound: Consistent Multi-View Identity Generation Using Diffusion Models](https://mlsanity.com/paper/2504.10716/) (2025)
- [Bringing Your Portrait to 3D Presence](https://mlsanity.com/paper/2511.22553/) (2025)
- [Sculpt4D: Generating 4D Shapes via Sparse-Attention Diffusion Transformers](https://mlsanity.com/paper/2604.21592/) (2026)
- [SVAD: From Single Image to 3D Avatar via Synthetic Data Generation with Video Diffusion and Data Augmentation](https://mlsanity.com/paper/2505.05475/) (2025)
- [ToonifyGB: StyleGAN-based Gaussian Blendshapes for 3D Stylized Head Avatars](https://mlsanity.com/paper/2505.10072/) (2025)
- [T2Bs: Text-to-Character Blendshapes via Video Generation](https://mlsanity.com/paper/2509.10678/) (2025)
- [Towards High-Fidelity 3D Portrait Generation with Rich Details by Cross-View Prior-Aware Diffusion](https://mlsanity.com/paper/2411.10369/) (2024)
- [GenLCA: 3D Diffusion for Full-Body Avatars from In-the-Wild Videos](https://mlsanity.com/paper/2604.07273/) (2026)
- [Any3DAvatar: Fast and High-Quality Full-Head 3D Avatar Reconstruction from Single Portrait Image](https://mlsanity.com/paper/2604.13856/) (2026)
- [Large-Scale High-Quality 3D Gaussian Head Reconstruction from Multi-View Captures](https://mlsanity.com/paper/2605.04035/) (2026)
- [GASE: Gaussian Splatting-Based Automated System for Reconstructing Embodied-Simulation Environments](https://mlsanity.com/paper/2606.17520/) (2026)

## Abstract (arXiv)

We present RodinHD, which can generate high-fidelity 3D avatars from a portrait image. Existing methods fail to capture intricate details such as hairstyles which we tackle in this paper. We first identify an overlooked problem of catastrophic forgetting that arises when fitting triplanes sequentially on many avatars, caused by the MLP decoder sharing scheme. To overcome this issue, we raise a novel data scheduling strategy and a weight consolidation regularization term, which improves the decoder's capability of rendering sharper details. Additionally, we optimize the guiding effect of the portrait image by computing a finer-grained hierarchical representation that captures rich 2D texture cues, and injecting them to the 3D diffusion model at multiple layers via cross-attention. When trained on 46K avatars with a noise schedule optimized for triplanes, the resulting model can generate 3D avatars with notably better details than previous methods and can generalize to in-the-wild portrait input.
