# Chat-Edit-3D: Interactive 3D Scene Editing via Text Prompts

arXiv: https://arxiv.org/abs/2407.06842 · HTML: https://mlsanity.com/paper/2407.06842/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 63 of its 73 references that are in the map.
- First posted on arXiv 9 Jul 2024.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 63)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation](https://mlsanity.com/paper/2201.12086/) (2022)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Imagic: Text-Based Real Image Editing with Diffusion Models](https://mlsanity.com/paper/2210.09276/) (2022)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Visual ChatGPT: Talking, Drawing and Editing with Visual Foundation Models](https://mlsanity.com/paper/2303.04671/) (2023)
- [ViperGPT: Visual Inference via Python Execution for Reasoning](https://mlsanity.com/paper/2303.08128/) (2023)

## Built on by (most cited first, 19 of 19)

- [AutoVFX: Physically Realistic Video Editing from Natural Language Instructions](https://mlsanity.com/paper/2411.02394/) (2024)
- [MeshLLM: Empowering Large Language Models to Progressively Understand and Generate 3D Mesh](https://mlsanity.com/paper/2508.01242/) (2025)
- [NeRF Is a Valuable Assistant for 3D Gaussian Splatting](https://mlsanity.com/paper/2507.23374/) (2025)
- [Object Detection with Multimodal Large Vision-Language Models: An In-depth Review](https://mlsanity.com/paper/2508.19294/) (2025)
- [TV-3DG: Mastering Text-to-3D Customized Generation with Visual Prompt](https://mlsanity.com/paper/2410.21299/) (2024)
- [EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI](https://mlsanity.com/paper/2607.07459/) (2026)
- [Dropping Anchor and Spherical Harmonics for Sparse-view Gaussian Splatting](https://mlsanity.com/paper/2602.20933/) (2026)
- [PromptVFX: Text-Driven Fields for Open-World 3D Gaussian Animation](https://mlsanity.com/paper/2506.01091/) (2025)
- [Native 3D Editing with Full Attention](https://mlsanity.com/paper/2511.17501/) (2025)
- [DisCo3D: Distilling Multi-View Consistency for 3D Scene Editing](https://mlsanity.com/paper/2508.01684/) (2025)
- [PhysTalk: Language-driven Real-time Physics in 3D Gaussian Scenes](https://mlsanity.com/paper/2512.24986/) (2025)
- [Variation-aware Flexible 3D Gaussian Editing](https://mlsanity.com/paper/2602.11638/) (2026)
- [MorphoSim: An Interactive, Controllable, and Editable Language-guided 4D World Simulator](https://mlsanity.com/paper/2510.04390/) (2025)
- [Training-Free Dense Hand Contact Estimation with Multi-Modal Large Language Models](https://mlsanity.com/paper/2605.05886/) (2026)
- [EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning](https://mlsanity.com/paper/2607.07187/) (2026)
- [Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models](https://mlsanity.com/paper/2608.29137/) (2026)
- [Scene Co-pilot: Procedural Text to Video Generation with Human in the Loop](https://mlsanity.com/paper/2411.18644/) (2024)
- [RouteBridge: Reliability-Routed Bidirectional Distillation Between Neural Radiance Fields and 3D Gaussian Splatting](https://mlsanity.com/paper/2609.09606/) (2026)
- [What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservation](https://mlsanity.com/paper/2609.14899/) (2026)

## Abstract (arXiv)

Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still exhibit certain shortcomings, hindering their further interactive design. Such schemes typically adhere to fixed input patterns, limiting users' flexibility in text input. Moreover, their editing capabilities are constrained by a single or a few 2D visual models and require intricate pipeline design to integrate these models into 3D reconstruction processes. To address the aforementioned issues, we propose a dialogue-based 3D scene editing approach, termed CE3D, which is centered around a large language model that allows for arbitrary textual input from users and interprets their intentions, subsequently facilitating the autonomous invocation of the corresponding visual expert models. Furthermore, we design a scheme utilizing Hash-Atlas to represent 3D scene views, which transfers the editing of 3D scenes onto 2D atlas images. This design achieves complete decoupling between the 2D editing and 3D reconstruction processes, enabling CE3D to flexibly integrate a wide range of existing 2D or 3D visual models without necessitating intricate fusion designs. Experimental results demonstrate that CE3D effectively integrates multiple visual models to achieve diverse editing visual effects, possessing strong scene comprehension and multi-round dialog capabilities. The code is available at https://sk-fun.fun/CE3D.
