# Computer vision tasks for intelligent aerospace missions: An overview

arXiv: https://arxiv.org/abs/2407.06513 · HTML: https://mlsanity.com/paper/2407.06513/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 184 references that are in the map.
- First posted on arXiv 9 Jul 2024.

## Builds on (most cited first, 30 of 54)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Playing for Data: Ground Truth from Computer Games](https://mlsanity.com/paper/1608.02192/) (2016)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [Generalizing from a Few Examples: A Survey on Few-Shot Learning](https://mlsanity.com/paper/1904.05046/) (2019)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures](https://mlsanity.com/paper/2208.00277/) (2022)
- [NeRF-Editing: Geometry Editing of Neural Radiance Fields](https://mlsanity.com/paper/2205.04978/) (2022)
- [Informed Machine Learning -- A Taxonomy and Survey of Integrating Knowledge into Learning Systems](https://mlsanity.com/paper/1903.12394/) (2019)
- [Multi-Task Multi-Sensor Fusion for 3D Object Detection](https://mlsanity.com/paper/2012.12397/) (2020)
- [Learning a Multi-View Stereo Machine](https://mlsanity.com/paper/1708.05375/) (2017)
- [Explainable Machine Learning for Scientific Insights and Discoveries](https://mlsanity.com/paper/1905.08883/) (2019)
- [NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields](https://mlsanity.com/paper/2210.15947/) (2022)
- [Stereo Matching by Training a Convolutional Neural Network to Compare Image Patches](https://mlsanity.com/paper/1510.05970/) (2015)
- [Point-Based Multi-View Stereo Network](https://mlsanity.com/paper/1908.04422/) (2019)
- [MonoViT: Self-Supervised Monocular Depth Estimation with a Vision Transformer](https://mlsanity.com/paper/2208.03543/) (2022)
- [SurfaceNet: An End-to-end 3D Neural Network for Multiview Stereopsis](https://mlsanity.com/paper/1708.01749/) (2017)
- [Augmented Reality Meets Computer Vision : Efficient Data Generation for Urban Driving Scenes](https://mlsanity.com/paper/1708.01566/) (2017)
- [HDR-NeRF: High Dynamic Range Neural Radiance Fields](https://mlsanity.com/paper/2111.14451/) (2021)
- [AUC Maximization in the Era of Big Data and AI: A Survey](https://mlsanity.com/paper/2203.15046/) (2022)
- [Pix2Vox++: Multi-scale Context-aware 3D Object Reconstruction from Single and Multiple Images](https://mlsanity.com/paper/2006.12250/) (2020)
- [Monocular Depth Estimation Based On Deep Learning: An Overview](https://mlsanity.com/paper/2003.06620/) (2020)
- [Satellite Pose Estimation Challenge: Dataset, Competition Design and Results](https://mlsanity.com/paper/1911.02050/) (2019)
- [Interactive Segmentation of Radiance Fields](https://mlsanity.com/paper/2212.13545/) (2022)
- [PolyViT: Co-training Vision Transformers on Images, Videos and Audio](https://mlsanity.com/paper/2111.12993/) (2021)

## Built on by (most cited first, 1 of 1)

- [Multi-Agent Systems: From Classical Paradigms to Large Foundation Model-Enabled Futures](https://mlsanity.com/paper/2604.18133/) (2026)

## Abstract (arXiv)

Computer vision tasks are crucial for aerospace missions as they help spacecraft to understand and interpret the space environment, such as estimating position and orientation, reconstructing 3D models, and recognizing objects, which have been extensively studied to successfully carry out the missions. However, traditional methods like Kalman Filtering, Structure from Motion, and Multi-View Stereo are not robust enough to handle harsh conditions, leading to unreliable results. In recent years, deep learning (DL)-based perception technologies have shown great potential and outperformed traditional methods, especially in terms of their robustness to changing environments. To further advance DL-based aerospace perception, various frameworks, datasets, and strategies have been proposed, indicating significant potential for future applications. In this survey, we aim to explore the promising techniques used in perception tasks and emphasize the importance of DL-based aerospace perception. We begin by providing an overview of aerospace perception, including classical space programs developed in recent years, commonly used sensors, and traditional perception methods. Subsequently, we delve into three fundamental perception tasks in aerospace missions: pose estimation, 3D reconstruction, and recognition, as they are basic and crucial for subsequent decision-making and control. Finally, we discuss the limitations and possibilities in current research and provide an outlook on future developments, including the challenges of working with limited datasets, the need for improved algorithms, and the potential benefits of multi-source information fusion.
