# Enhancing Neural Radiance Fields with Depth and Normal Completion Priors from Sparse Views

arXiv: https://arxiv.org/abs/2407.05666 · HTML: https://mlsanity.com/paper/2407.05666/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 17 references that are in the map.
- First posted on arXiv 8 Jul 2024.

## Builds on (most cited first, 15 of 15)

- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [MONet: Unsupervised Scene Decomposition and Representation](https://mlsanity.com/paper/1901.11390/) (2019)
- [Multi-Object Representation Learning with Iterative Variational Inference](https://mlsanity.com/paper/1903.00450/) (2019)
- [Dense Depth Priors for Neural Radiance Fields from Sparse Input Views](https://mlsanity.com/paper/2112.03288/) (2021)
- [DeepView: View Synthesis with Learned Gradient Descent](https://mlsanity.com/paper/1906.07316/) (2019)
- [Learned Initializations for Optimizing Coordinate-Based Neural Representations](https://mlsanity.com/paper/2012.02189/) (2020)
- [NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereo](https://mlsanity.com/paper/2109.01129/) (2021)
- [NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors](https://mlsanity.com/paper/2206.13597/) (2022)
- [Estimating and Exploiting the Aleatoric Uncertainty in Surface Normal Estimation](https://mlsanity.com/paper/2109.09881/) (2021)
- [GeoNet++: Iterative Geometric Neural Network with Edge-Aware Refinement for Joint Depth and Surface Normal Estimation](https://mlsanity.com/paper/2012.06980/) (2020)
- [Beyond RGB: Scene-Property Synthesis with Neural Radiance Fields](https://mlsanity.com/paper/2206.04669/) (2022)

## Built on by (most cited first, 1 of 1)

- [Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field](https://mlsanity.com/paper/2505.10049/) (2025)

## Abstract (arXiv)

Neural Radiance Fields (NeRF) are an advanced technology that creates highly realistic images by learning about scenes through a neural network model. However, NeRF often encounters issues when there are not enough images to work with, leading to problems in accurately rendering views. The main issue is that NeRF lacks sufficient structural details to guide the rendering process accurately. To address this, we proposed a Depth and Normal Dense Completion Priors for NeRF (CPNeRF) framework. This framework enhances view rendering by adding depth and normal dense completion priors to the NeRF optimization process. Before optimizing NeRF, we obtain sparse depth maps using the Structure from Motion (SfM) technique used to get camera poses. Based on the sparse depth maps and a normal estimator, we generate sparse normal maps for training a normal completion prior with precise standard deviations. During optimization, we apply depth and normal completion priors to transform sparse data into dense depth and normal maps with their standard deviations. We use these dense maps to guide ray sampling, assist distance sampling and construct a normal loss function for better training accuracy. To improve the rendering of NeRF's normal outputs, we incorporate an optical centre position embedder that helps synthesize more accurate normals through volume rendering. Additionally, we employ a normal patch matching technique to choose accurate rendered normal maps, ensuring more precise supervision for the model. Our method is superior to leading techniques in rendering detailed indoor scenes, even with limited input views.
