# Dynamic Neural Radiance Field From Defocused Monocular Video

arXiv: https://arxiv.org/abs/2407.05586 · HTML: https://mlsanity.com/paper/2407.05586/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 61 references that are in the map.
- First posted on arXiv 8 Jul 2024.

## Builds on (most cited first, 30 of 48)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Restormer: Efficient Transformer for High-Resolution Image Restoration](https://mlsanity.com/paper/2111.09881/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [Single-View View Synthesis with Multiplane Images](https://mlsanity.com/paper/2004.11364/) (2020)
- [DynIBaR: Neural Dynamic Image-Based Rendering](https://mlsanity.com/paper/2211.11082/) (2022)
- [Robust Dynamic Radiance Fields](https://mlsanity.com/paper/2301.02239/) (2023)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)
- [Defocus Deblurring Using Dual-Pixel Data](https://mlsanity.com/paper/2005.00305/) (2020)
- [Neural Trajectory Fields for Dynamic Novel View Synthesis](https://mlsanity.com/paper/2105.05994/) (2021)
- [Iterative Filter Adaptive Network for Single Image Defocus Deblurring](https://mlsanity.com/paper/2108.13610/) (2021)
- [Synthetic Depth-of-Field with a Single-Camera Mobile Phone](https://mlsanity.com/paper/1806.04171/) (2018)
- [DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors](https://mlsanity.com/paper/2211.12046/) (2022)
- [Unsupervised Learning of 3D Structure from Images](https://mlsanity.com/paper/1607.00662/) (2016)
- [Rendering Natural Camera Bokeh Effect with Deep Learning](https://mlsanity.com/paper/2006.05698/) (2020)
- [Single Image Defocus Deblurring Using Kernel-Sharing Parallel Atrous Convolutions](https://mlsanity.com/paper/2108.09108/) (2021)
- [BokehMe: When Neural Rendering Meets Classical Rendering](https://mlsanity.com/paper/2206.12614/) (2022)

## Built on by (most cited first, 6 of 6)

- [RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction](https://mlsanity.com/paper/2512.23437/) (2025)
- [MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video](https://mlsanity.com/paper/2504.15122/) (2025)
- [DoF-Gaussian: Controllable Depth-of-Field for 3D Gaussian Splatting](https://mlsanity.com/paper/2503.00746/) (2025)
- [Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos](https://mlsanity.com/paper/2510.10691/) (2025)
- [UPGS: Unified Pose-aware Gaussian Splatting for Dynamic Scene Deblurring](https://mlsanity.com/paper/2509.00831/) (2025)
- [Generalizable NGP-SR: Generalizable Neural Radiance Fields Super-Resolution via Neural Graph Primitives](https://mlsanity.com/paper/2603.20128/) (2026)

## Abstract (arXiv)

Dynamic Neural Radiance Field (NeRF) from monocular videos has recently been explored for space-time novel view synthesis and achieved excellent results. However, defocus blur caused by depth variation often occurs in video capture, compromising the quality of dynamic reconstruction because the lack of sharp details interferes with modeling temporal consistency between input views. To tackle this issue, we propose D2RF, the first dynamic NeRF method designed to restore sharp novel views from defocused monocular videos. We introduce layered Depth-of-Field (DoF) volume rendering to model the defocus blur and reconstruct a sharp NeRF supervised by defocused views. The blur model is inspired by the connection between DoF rendering and volume rendering. The opacity in volume rendering aligns with the layer visibility in DoF rendering. To execute the blurring, we modify the layered blur kernel to the ray-based kernel and employ an optimized sparse kernel to gather the input rays efficiently and render the optimized rays with our layered DoF volume rendering. We synthesize a dataset with defocused dynamic scenes for our task, and extensive experiments on our dataset show that our method outperforms existing approaches in synthesizing all-in-focus novel views from defocus blur while maintaining spatial-temporal consistency in the scene.
