# Simplifying Deep Temporal Difference Learning

arXiv: https://arxiv.org/abs/2407.04811 · HTML: https://mlsanity.com/paper/2407.04811/

## Key facts

- Cited by 78 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 60 of its 94 references that are in the map.
- First posted on arXiv 5 Jul 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 60)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [On Large-Batch Training for Deep Learning: Generalization Gap and Sharp Minima](https://mlsanity.com/paper/1609.04836/) (2016)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [On the Variance of the Adaptive Learning Rate and Beyond](https://mlsanity.com/paper/1908.03265/) (2019)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [Wide Neural Networks of Any Depth Evolve as Linear Models Under Gradient Descent](https://mlsanity.com/paper/1902.06720/) (2019)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills](https://mlsanity.com/paper/2302.04659/) (2023)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?](https://mlsanity.com/paper/2011.09533/) (2020)
- [Randomized Ensembled Double Q-Learning: Learning Fast Without a Model](https://mlsanity.com/paper/2101.05982/) (2021)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Safe and Efficient Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1606.02647/) (2016)
- [A Finite Time Analysis of Temporal Difference Learning With Linear Function Approximation](https://mlsanity.com/paper/1806.02450/) (2018)

## Built on by (most cited first, 30 of 78)

- [Hierarchical Reasoning Model](https://mlsanity.com/paper/2506.21734/) (2025)
- [SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning](https://mlsanity.com/paper/2410.09754/) (2024)
- [Horizon Reduction Makes RL Scalable](https://mlsanity.com/paper/2506.04168/) (2025)
- [FastTD3: Simple, Fast, and Capable Reinforcement Learning for Humanoid Control](https://mlsanity.com/paper/2505.22642/) (2025)
- [Hyperspherical Normalization for Scalable Deep Reinforcement Learning](https://mlsanity.com/paper/2502.15280/) (2025)
- [Streaming Deep Reinforcement Learning Finally Works](https://mlsanity.com/paper/2410.14606/) (2024)
- [Plasticity Loss in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2411.04832/) (2024)
- [Stable Gradients for Stable Learning at Scale in Deep Reinforcement Learning](https://mlsanity.com/paper/2506.15544/) (2025)
- [Stabilizing Reinforcement Learning in Differentiable Multiphysics Simulation](https://mlsanity.com/paper/2412.12089/) (2024)
- [NAVIX: Scaling MiniGrid Environments with JAX](https://mlsanity.com/paper/2407.19396/) (2024)
- [Chunking the Critic: A Transformer-based Soft Actor-Critic with N-Step Returns](https://mlsanity.com/paper/2503.03660/) (2025)
- [Value-Based Deep RL Scales Predictably](https://mlsanity.com/paper/2502.04327/) (2025)
- [Can Learned Optimization Make Reinforcement Learning Less Difficult?](https://mlsanity.com/paper/2407.07082/) (2024)
- [The Impact of On-Policy Parallelized Data Collection on Deep Reinforcement Learning Networks](https://mlsanity.com/paper/2506.03404/) (2025)
- [Simplicial Embeddings Improve Sample Efficiency in Actor-Critic Agents](https://mlsanity.com/paper/2510.13704/) (2025)
- [Benchmarking Massively Parallelized Multi-Task Reinforcement Learning for Robotics Tasks](https://mlsanity.com/paper/2507.23172/) (2025)
- [Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC](https://mlsanity.com/paper/2411.03820/) (2024)
- [Hadamax Encoding: Elevating Performance in Model-Free Atari](https://mlsanity.com/paper/2505.15345/) (2025)
- [Relative Entropy Pathwise Policy Optimization](https://mlsanity.com/paper/2507.11019/) (2025)
- [Replicable Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2509.08660/) (2025)
- [Compute-Optimal Scaling for Value-Based Deep RL](https://mlsanity.com/paper/2508.14881/) (2025)
- [Octax: Accelerated CHIP-8 Arcade Environments for Reinforcement Learning in JAX](https://mlsanity.com/paper/2510.01764/) (2025)
- [Stable Deep Reinforcement Learning via Isotropic Gaussian Representations](https://mlsanity.com/paper/2602.19373/) (2026)
- [SCALAR: Learning and Composing Skills through LLM Guided Symbolic Planning and Deep RL Grounding](https://mlsanity.com/paper/2603.09036/) (2026)
- [FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Control](https://mlsanity.com/paper/2604.04539/) (2026)
- [Emergence of Exploration in Policy Gradient Reinforcement Learning via Retrying](https://mlsanity.com/paper/2606.00151/) (2026)
- [Bridging the Performance Gap Between Target-Free and Target-Based Reinforcement Learning](https://mlsanity.com/paper/2506.04398/) (2025)
- [Deep RL Needs Deep Behavior Analysis: Exploring Implicit Planning by Model-Free Agents in Open-Ended Environments](https://mlsanity.com/paper/2506.06981/) (2025)
- [Q-RAG: Long Context Multi-step Retrieval via Value-based Embedder Training](https://mlsanity.com/paper/2511.07328/) (2025)
- [Capability-Aware Shared Hypernetworks for Flexible Heterogeneous Multi-Robot Coordination](https://mlsanity.com/paper/2501.06058/) (2025)

## Abstract (arXiv)

Q-learning played a foundational role in the field reinforcement learning (RL). However, TD algorithms with off-policy data, such as Q-learning, or nonlinear function approximation like deep neural networks require several additional tricks to stabilise training, primarily a large replay buffer and target networks. Unfortunately, the delayed updating of frozen network parameters in the target network harms the sample efficiency and, similarly, the large replay buffer introduces memory and implementation overheads. In this paper, we investigate whether it is possible to accelerate and simplify off-policy TD training while maintaining its stability. Our key theoretical result demonstrates for the first time that regularisation techniques such as LayerNorm can yield provably convergent TD algorithms without the need for a target network or replay buffer, even with off-policy data. Empirically, we find that online, parallelised sampling enabled by vectorised environments stabilises training without the need for a large replay buffer. Motivated by these findings, we propose PQN, our simplified deep online Q-Learning algorithm. Surprisingly, this simple algorithm is competitive with more complex methods like: Rainbow in Atari, PPO-RNN in Craftax, QMix in Smax, and can be up to 50x faster than traditional DQN without sacrificing sample efficiency. In an era where PPO has become the go-to RL algorithm, PQN reestablishes off-policy Q-learning as a viable alternative.
