# The Impact of Quantization and Pruning on Deep Reinforcement Learning Models

arXiv: https://arxiv.org/abs/2407.04803 · HTML: https://mlsanity.com/paper/2407.04803/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 35 of its 48 references that are in the map.
- First posted on arXiv 5 Jul 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 35)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [QLoRA: Efficient Finetuning of Quantized LLMs](https://mlsanity.com/paper/2305.14314/) (2023)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Compression: Compressing Deep Neural Networks with Pruning, Trained Quantization and Huffman Coding](https://mlsanity.com/paper/1510.00149/) (2015)
- [The Lottery Ticket Hypothesis: Finding Sparse, Trainable Neural Networks](https://mlsanity.com/paper/1803.03635/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [GPTQ: Accurate Post-Training Quantization for Generative Pre-trained Transformers](https://mlsanity.com/paper/2210.17323/) (2022)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Knowledge Distillation: A Survey](https://mlsanity.com/paper/2006.05525/) (2020)
- [Quantization and Training of Neural Networks for Efficient Integer-Arithmetic-Only Inference](https://mlsanity.com/paper/1712.05877/) (2017)
- [SmoothQuant: Accurate and Efficient Post-Training Quantization for Large Language Models](https://mlsanity.com/paper/2211.10438/) (2022)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Rethinking the Value of Network Pruning](https://mlsanity.com/paper/1810.05270/) (2018)
- [A Brief Survey of Deep Reinforcement Learning](https://mlsanity.com/paper/1708.05866/) (2017)
- [Post-Training Quantization for Vision Transformer](https://mlsanity.com/paper/2106.14156/) (2021)
- [Variational Dropout Sparsifies Deep Neural Networks](https://mlsanity.com/paper/1701.05369/) (2017)
- [Pruning and Quantization for Deep Neural Network Acceleration: A Survey](https://mlsanity.com/paper/2101.09671/) (2021)
- [DepGraph: Towards Any Structural Pruning](https://mlsanity.com/paper/2301.12900/) (2023)
- [Power Hungry Processing: Watts Driving the Cost of AI Deployment?](https://mlsanity.com/paper/2311.16863/) (2023)
- [Vector Quantized Models for Planning](https://mlsanity.com/paper/2106.04615/) (2021)
- [Making AI Less "Thirsty": Uncovering and Addressing the Secret Water Footprint of AI Models](https://mlsanity.com/paper/2304.03271/) (2023)
- [PoPS: Policy Pruning and Shrinking for Deep Reinforcement Learning](https://mlsanity.com/paper/2001.05012/) (2020)

## Built on by (most cited first, 6 of 6)

- [Attentions Under the Microscope: A Comparative Study of Resource Utilization for Variants of Self-Attention](https://mlsanity.com/paper/2507.07247/) (2025)
- [Learning Quantized Continuous Controllers for Integer Hardware](https://mlsanity.com/paper/2511.07046/) (2025)
- [Differentiable Weightless Controllers: Learning Logic Circuits for Continuous Control](https://mlsanity.com/paper/2512.01467/) (2025)
- [TinyMusician: On-Device Music Generation with Knowledge Distillation and Mixed Precision Quantization](https://mlsanity.com/paper/2509.00914/) (2025)
- [AP-DRL: A Synergistic Algorithm-Hardware Framework for Automatic Task Partitioning of Deep Reinforcement Learning on Versal ACAP](https://mlsanity.com/paper/2603.29369/) (2026)
- [BitRL: Reinforcement Learning with 1-bit Quantized Language Models for Resource-Constrained Edge Deployment](https://mlsanity.com/paper/2604.24273/) (2026)

## Abstract (arXiv)

Deep reinforcement learning (DRL) has achieved remarkable success across various domains, such as video games, robotics, and, recently, large language models. However, the computational costs and memory requirements of DRL models often limit their deployment in resource-constrained environments. The challenge underscores the urgent need to explore neural network compression methods to make RDL models more practical and broadly applicable. Our study investigates the impact of two prominent compression methods, quantization and pruning on DRL models. We examine how these techniques influence four performance factors: average return, memory, inference time, and battery utilization across various DRL algorithms and environments. Despite the decrease in model size, we identify that these compression techniques generally do not improve the energy efficiency of DRL models, but the model size decreases. We provide insights into the trade-offs between model compression and DRL performance, offering guidelines for deploying efficient DRL models in resource-constrained settings.
