# XQSV: A Structurally Variable Network to Imitate Human Play in Xiangqi

arXiv: https://arxiv.org/abs/2407.04678 · HTML: https://mlsanity.com/paper/2407.04678/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 4 of its 26 references that are in the map.
- First posted on arXiv 5 Jul 2024.

## Builds on (most cited first, 4 of 4)

- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [Aligning Superhuman AI with Human Behavior: Chess as a Model System](https://mlsanity.com/paper/2006.01855/) (2020)
- [Better Computer Go Player with Neural Network and Long-term Prediction](https://mlsanity.com/paper/1511.06410/) (2015)

## Abstract (arXiv)

In this paper, we introduce an innovative deep learning architecture, termed Xiangqi Structurally Variable (XQSV), designed to emulate the behavioral patterns of human players in Xiangqi, or Chinese Chess. The unique attribute of XQSV is its capacity to alter its structural configuration dynamically, optimizing performance for the task based on the particular subset of data on which it is trained. We have incorporated several design improvements to significantly enhance the network's predictive accuracy, including a local illegal move filter, an Elo range partitioning, a sequential one-dimensional input, and a simulation of imperfect memory capacity. Empirical evaluations reveal that XQSV attains a predictive accuracy of approximately 40%, with its performance peaking within the trained Elo range. This indicates the model's success in mimicking the play behavior of individuals within that specific range. A three-terminal Turing Test was employed to demonstrate that the XQSV model imitates human behavior more accurately than conventional Xiangqi engines, rendering it indistinguishable from actual human opponents. Given the inherent nondeterminism in human gameplay, we propose two supplementary relaxed evaluation metrics. To our knowledge, XQSV represents the first model to mimic Xiangqi players.
