# Unified continuous-time q-learning for mean-field game and mean-field control problems

arXiv: https://arxiv.org/abs/2407.04521 · HTML: https://mlsanity.com/paper/2407.04521/

## Key facts

- Cited by 7 papers in the map (data through 13 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 41 of its 70 references that are in the map.
- First posted on arXiv 5 Jul 2024.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 30 of 41)

- [Policy Gradient and Actor-Critic Learning in Continuous Time and Space: Theory and Algorithms](https://mlsanity.com/paper/2111.11232/) (2021)
- [q-Learning in Continuous Time](https://mlsanity.com/paper/2207.00713/) (2022)
- [Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learning](https://mlsanity.com/paper/2102.01585/) (2021)
- [Policy Evaluation and Temporal-Difference Learning in Continuous Time and Space: A Martingale Approach](https://mlsanity.com/paper/2108.06655/) (2021)
- [Learning in Mean Field Games: A Survey](https://mlsanity.com/paper/2205.12944/) (2022)
- [Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications](https://mlsanity.com/paper/2007.03458/) (2020)
- [Model-Free Mean-Field Reinforcement Learning: Mean-Field MDP and Mean-Field Q-Learning](https://mlsanity.com/paper/1910.12802/) (2019)
- [Entropy Regularization for Mean Field Games with Learning](https://mlsanity.com/paper/2010.00145/) (2020)
- [On the Convergence of Model Free Learning in Mean Field Games](https://mlsanity.com/paper/1907.02633/) (2019)
- [Mean-Field Controls with Q-learning for Cooperative MARL: Convergence and Complexity Analysis](https://mlsanity.com/paper/2002.04131/) (2020)
- [Unified Reinforcement Q-Learning for Mean Field Game and Control Problems](https://mlsanity.com/paper/2006.13912/) (2020)
- [Q-Learning in Regularized Mean-field Games](https://mlsanity.com/paper/2003.12151/) (2020)
- [Efficient Model-Based Multi-Agent Mean-Field Reinforcement Learning](https://mlsanity.com/paper/2107.04050/) (2021)
- [On the Approximation of Cooperative Heterogeneous Multi-Agent Reinforcement Learning (MARL) using Mean Field Control (MFC)](https://mlsanity.com/paper/2109.04024/) (2021)
- [Scaling up Mean Field Games with Online Mirror Descent](https://mlsanity.com/paper/2103.00623/) (2021)
- [Markov-Nash Equilibria in Mean-Field Games with Discounted Cost](https://mlsanity.com/paper/1612.07878/) (2016)
- [Generalization in Mean Field Games by Learning Master Policies](https://mlsanity.com/paper/2109.09717/) (2021)
- [Mean-Field Multi-Agent Reinforcement Learning: A Decentralized Network Approach](https://mlsanity.com/paper/2108.02731/) (2021)
- [Dynamic Programming Principles for Mean-Field Controls with Learning](https://mlsanity.com/paper/1911.07314/) (2019)
- [Actor-Critic learning for mean-field control in continuous time](https://mlsanity.com/paper/2303.06993/) (2023)
- [Continuous-time q-learning for mean-field control problems](https://mlsanity.com/paper/2306.16208/) (2023)
- [Stochastic Graphon Games: I. The Static Case](https://mlsanity.com/paper/1911.10664/) (2019)
- [Randomized Optimal Stopping Problem in Continuous time and Reinforcement Learning Algorithm](https://mlsanity.com/paper/2208.02409/) (2022)
- [Limit theory for controlled McKean-Vlasov dynamics](https://mlsanity.com/paper/1609.08064/) (2016)
- [Exploratory LQG Mean Field Games with Entropy Regularization](https://mlsanity.com/paper/2011.12946/) (2020)
- [Approximate Nash Equilibria in Partially Observed Stochastic Games with Mean-Field Interactions](https://mlsanity.com/paper/1705.02036/) (2017)
- [Mean-Field Control based Approximation of Multi-Agent Reinforcement Learning in Presence of a Non-decomposable Shared Global State](https://mlsanity.com/paper/2301.06889/) (2023)
- [Convergence of Multi-Scale Reinforcement Q-Learning Algorithms for Mean Field Game and Control Problems](https://mlsanity.com/paper/2312.06659/) (2023)
- [Provable Fictitious Play for General Mean-Field Games](https://mlsanity.com/paper/2010.04211/) (2020)
- [Discrete-Time Mean Field Control with Environment States](https://mlsanity.com/paper/2104.14900/) (2021)

## Built on by (most cited first, 7 of 7)

- [Continuous-time q-learning for mean-field control with common noise, part-I: Theoretical foundations](https://mlsanity.com/paper/2604.27372/) (2026)
- [Continuous-time reinforcement learning for optimal switching over multiple regimes](https://mlsanity.com/paper/2512.04697/) (2025)
- [Continuous-time q-learning for mean-field control with common noise, part-II: q-learning algorithms](https://mlsanity.com/paper/2604.27378/) (2026)
- [Actor-Critic Learning for Extended Mean Field Control with Deterministic Policies](https://mlsanity.com/paper/2607.11005/) (2026)
- [Robust Q-learning for mean-field control under Wasserstein uncertainty in common noise](https://mlsanity.com/paper/2606.20356/) (2026)
- [Reinforcement Learning for Continuous-Time Jump Markov Decision Processes with Applications to Network Dynamic Pricing](https://mlsanity.com/paper/2608.20680/) (2026)
- [Boundary-aware Reinforcement Learning for Hypercube State Spaces via Deterministic Policy Gradient](https://mlsanity.com/paper/2610.09712/) (2026)

## Abstract (arXiv)

This paper studies the continuous-time q-learning in mean-field jump-diffusion models in a setting where the environment simulator does not provide direct access to the population distribution. We propose the integrated q-function in decoupled form (decoupled Iq-function) and establish its martingale characterization, which provides a unified policy evaluation rule for both mean-field game (MFG) and mean-field control (MFC) problems. Moreover, we consider the learning procedure where population distribution is updated based on the representative agent's state values. Depending on the task to solve the MFG or MFC problem, we can employ the decoupled Iq-function differently to characterize the mean-field equilibrium policy or the mean-field optimal policy respectively. Based on these theoretical findings, we devise a unified parametric q-learning algorithm for both MFG and MFC problems by utilizing test policies and the averaged martingale orthogonality condition. In two applications within and beyond LQ framework, we illustrate the effectiveness and efficiency of our unified parametric q-learning algorithm for both MFG and MFC learning tasks.
