# Gradient-based Regularization for Action Smoothness in Robotic Control with Reinforcement Learning

arXiv: https://arxiv.org/abs/2407.04315 · HTML: https://mlsanity.com/paper/2407.04315/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 13 of its 20 references that are in the map.
- First posted on arXiv 5 Jul 2024.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 13 of 13)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Lipschitz regularity of deep neural networks: analysis and efficient estimation](https://mlsanity.com/paper/1805.10965/) (2018)
- [Distributed Distributional Deterministic Policy Gradients](https://mlsanity.com/paper/1804.08617/) (2018)
- [Control of a Quadrotor with Reinforcement Learning](https://mlsanity.com/paper/1707.05110/) (2017)
- [Regularizing Action Policies for Smooth Control with Reinforcement Learning](https://mlsanity.com/paper/2012.06644/) (2020)
- [L2C2: Locally Lipschitz Continuous Constraint towards Stable and Smooth Reinforcement Learning](https://mlsanity.com/paper/2202.07152/) (2022)
- [TAAC: Temporally Abstract Actor-Critic for Continuous Control](https://mlsanity.com/paper/2104.06521/) (2021)
- [Addressing Action Oscillations through Learning Policy Inertia](https://mlsanity.com/paper/2103.02287/) (2021)
- [Flight Controller Synthesis Via Deep Reinforcement Learning](https://mlsanity.com/paper/1909.06493/) (2019)
- [Image-based Regularization for Action Smoothness in Autonomous Miniature Racing Car with Deep Reinforcement Learning](https://mlsanity.com/paper/2307.08230/) (2023)

## Built on by (most cited first, 10 of 10)

- [Learning Human-Like RL Agents Through Trajectory Optimization With Action Quantization](https://mlsanity.com/paper/2511.15055/) (2025)
- [Enhancing Control Policy Smoothness by Aligning Actions with Predictions from Preceding States](https://mlsanity.com/paper/2601.18479/) (2026)
- [Stabilizing the Q-Gradient Field for Policy Smoothness in Actor-Critic Methods](https://mlsanity.com/paper/2601.22970/) (2026)
- [Input-Side Variance Suppression under Non-Normal Transient Amplification in Continuous-Control Reinforcement Learning](https://mlsanity.com/paper/2604.17744/) (2026)
- [Enhancing Human-Likeness in Reinforcement Learning Agents via Hierarchical Macro Action Quantization](https://mlsanity.com/paper/2605.30928/) (2026)
- [Redesigning Regularization for Effective Policy Smoothing](https://mlsanity.com/paper/2606.13169/) (2026)
- [Motion-Aware Reinforcement Learning For Object Localization](https://mlsanity.com/paper/2606.21764/) (2026)
- [Knowledge-Distilled End-to-End Reinforcement Learning for Smooth 6-DOF Thrust Control and Rapid Adaptation to Ocean Currents in Remotely Operated Vehicles](https://mlsanity.com/paper/2608.08598/) (2026)
- [Smoothness as a Constraint for Stable Humanoid Locomotion](https://mlsanity.com/paper/2609.24552/) (2026)
- [DAMPER: Return-Prioritized Gradient Control for Smooth Policies](https://mlsanity.com/paper/2609.38903/) (2026)

## Abstract (arXiv)

Deep Reinforcement Learning (DRL) has achieved remarkable success, ranging from complex computer games to real-world applications, showing the potential for intelligent agents capable of learning in dynamic environments. However, its application in real-world scenarios presents challenges, including the jerky problem, in which jerky trajectories not only compromise system safety but also increase power consumption and shorten the service life of robotic and autonomous systems. To address jerky actions, a method called conditioning for action policy smoothness (CAPS) was proposed by adding regularization terms to reduce the action changes. This paper further proposes a novel method, named Gradient-based CAPS (Grad-CAPS), that modifies CAPS by reducing the difference in the gradient of action and then uses displacement normalization to enable the agent to adapt to invariant action scales. Consequently, our method effectively reduces zigzagging action sequences while enhancing policy expressiveness and the adaptability of our method across diverse scenarios and environments. In the experiments, we integrated Grad-CAPS with different reinforcement learning algorithms and evaluated its performance on various robotic-related tasks in DeepMind Control Suite and OpenAI Gym environments. The results demonstrate that Grad-CAPS effectively improves performance while maintaining a comparable level of smoothness compared to CAPS and Vanilla agents.
