# Markerless Multi-view 3D Human Pose Estimation: a survey

arXiv: https://arxiv.org/abs/2407.03817 · HTML: https://mlsanity.com/paper/2407.03817/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 105 references that are in the map.
- First posted on arXiv 4 Jul 2024.

## Builds on (most cited first, 30 of 38)

- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [Deep Learning-Based Human Pose Estimation: A Survey](https://mlsanity.com/paper/2012.13392/) (2020)
- [Panoptic Studio: A Massively Multiview System for Social Interaction Capture](https://mlsanity.com/paper/1612.03153/) (2016)
- [How2Sign: A Large-scale Multimodal Dataset for Continuous American Sign Language](https://mlsanity.com/paper/2008.08143/) (2020)
- [PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action Understanding](https://mlsanity.com/paper/1703.07475/) (2017)
- [DeeperCut: A Deeper, Stronger, and Faster Multi-Person Pose Estimation Model](https://mlsanity.com/paper/1605.03170/) (2016)
- [Fast and Robust Multi-Person 3D Pose Estimation from Multiple Views](https://mlsanity.com/paper/1901.04111/) (2019)
- [Unsupervised Geometry-Aware Representation for 3D Human Pose Estimation](https://mlsanity.com/paper/1804.01110/) (2018)
- [Direct Multi-view Multi-person 3D Pose Estimation](https://mlsanity.com/paper/2111.04076/) (2021)
- [Monocular Human Pose Estimation: A Survey of Deep Learning-based Methods](https://mlsanity.com/paper/2006.01423/) (2020)
- [Lightweight Multi-View 3D Pose Estimation through Camera-Disentangled Representation](https://mlsanity.com/paper/2004.02186/) (2020)
- [Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspective](https://mlsanity.com/paper/2104.11536/) (2021)
- [MVOR: A Multi-view RGB-D Operating Room Dataset for 2D and 3D Human Pose Estimation](https://mlsanity.com/paper/1808.08180/) (2018)
- [Recognizing Fine-Grained and Composite Activities using Hand-Centric Features and Script Data](https://mlsanity.com/paper/1502.06648/) (2015)
- [VoxelTrack: Multi-Person 3D Human Pose Estimation and Tracking in the Wild](https://mlsanity.com/paper/2108.02452/) (2021)
- [Faster VoxelPose: Real-time 3D Human Pose Estimation by Orthographic Projection](https://mlsanity.com/paper/2207.10955/) (2022)
- [Multi-View Multi-Person 3D Pose Estimation with Plane Sweep Stereo](https://mlsanity.com/paper/2104.02273/) (2021)
- [A generalizable approach for multi-view 3D human pose regression](https://mlsanity.com/paper/1804.10462/) (2018)
- [Kinematic-Structure-Preserved Representation for Unsupervised 3D Human Pose Estimation](https://mlsanity.com/paper/2006.14107/) (2020)
- [A review of 3D human pose estimation algorithms for markerless motion capture](https://mlsanity.com/paper/2010.06449/) (2020)
- [Generalizable Human Pose Triangulation](https://mlsanity.com/paper/2110.00280/) (2021)
- [Vision-Based Human Pose Estimation via Deep Learning: A Survey](https://mlsanity.com/paper/2308.13872/) (2023)
- [Multi-person 3D Pose Estimation in Crowded Scenes Based on Multi-View Geometry](https://mlsanity.com/paper/2007.10986/) (2020)
- [Efficient Annotation and Learning for 3D Hand Pose Estimation: A Survey](https://mlsanity.com/paper/2206.02257/) (2022)
- [Part-Aware Measurement for Robust Multi-View Multi-Human 3D Pose Estimation and Tracking](https://mlsanity.com/paper/2106.11589/) (2021)
- [From Point to Space: 3D Moving Human Pose Estimation Using Commodity WiFi](https://mlsanity.com/paper/2012.14066/) (2020)
- [Self-Supervised Multi-View Synchronization Learning for 3D Pose Estimation](https://mlsanity.com/paper/2010.06218/) (2020)

## Built on by (most cited first, 9 of 9)

- [GTA-Net: An IoT-Integrated 3D Human Pose Estimation System for Real-Time Adolescent Sports Posture Correction](https://mlsanity.com/paper/2411.06725/) (2024)
- [An uncertainty-aware framework for data-efficient multi-view animal pose estimation](https://mlsanity.com/paper/2510.09903/) (2025)
- [COMPOSE: Hypergraph Cover Optimization for Multi-view 3D Human Pose Estimation](https://mlsanity.com/paper/2601.09698/) (2026)
- [Artificial Behavior Intelligence: Technology, Challenges, and Future Directions](https://mlsanity.com/paper/2505.03315/) (2025)
- [3D Human Pose and Shape Estimation from LiDAR Point Clouds: A Review](https://mlsanity.com/paper/2509.12197/) (2025)
- [Mem-MLP: Real-Time 3D Human Motion Generation from Sparse Inputs](https://mlsanity.com/paper/2511.16264/) (2025)
- [Spinal Line Detection for Posture Evaluation through Train-ing-free 3D Human Body Reconstruction with 2D Depth Images](https://mlsanity.com/paper/2512.12718/) (2025)
- [DisPOSE: Projected Polystochastic Diffusion for Self-Supervised Multi-View 3D Human Pose Estimation](https://mlsanity.com/paper/2606.07419/) (2026)
- [Impact of Patient Orientation in Single- and Multi-View Camera Environments for AI-based Rehabilitation Monitoring](https://mlsanity.com/paper/2609.35726/) (2026)

## Abstract (arXiv)

3D human pose estimation involves reconstructing the human skeleton by detecting the body joints. Accurate and efficient solutions are required for several real-world applications including animation, human-robot interaction, surveillance, and sports. However, challenges such as occlusions, 2D pose mismatches, random camera perspectives, and limited 3D labelled data have been hampering the models' performance and limiting their deployment in real-world scenarios. The higher availability of cameras has led researchers to explore multi-view solutions to take advantage of the different perspectives to reconstruct the pose. Most existing reviews have mainly focused on monocular 3D human pose estimation, so a comprehensive survey on multi-view approaches has been missing since 2012. According to the reviewed articles, the majority of the existing methods are fully-supervised approaches based on geometric constraints, which are often limited by 2D pose mismatches. To mitigate this, researchers have proposed incorporating temporal consistency or depth information. Alternatively, working directly with 3D features has been shown to completely overcome this issue, albeit at the cost of increased computational complexity. Additionally, models with lower levels of supervision have been identified to help address challenges such as annotated data scarcity and generalisation to new setups. Therefore, no method currently addresses all challenges associated with 3D pose reconstruction, and a trade-off between complexity and performance exists. Further research is needed to develop approaches capable of quickly inferring a highly accurate 3D pose with bearable computation cost. Techniques such as active learning, low-supervision methods, temporal consistency, view selection, depth information estimation, and multi-modal approaches are strategies to consider when developing a new method for this task.
