# CLASH: Complementary Learning with Neural Architecture Search for Gait Recognition

arXiv: https://arxiv.org/abs/2407.03632 · HTML: https://mlsanity.com/paper/2407.03632/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 105 references that are in the map.
- First posted on arXiv 4 Jul 2024.

## Builds on (most cited first, 30 of 40)

- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [DARTS: Differentiable Architecture Search](https://mlsanity.com/paper/1806.09055/) (2018)
- [Neural Architecture Search with Reinforcement Learning](https://mlsanity.com/paper/1611.01578/) (2016)
- [ImageNet-trained CNNs are biased towards texture; increasing shape bias improves accuracy and robustness](https://mlsanity.com/paper/1811.12231/) (2018)
- [Regularized Evolution for Image Classifier Architecture Search](https://mlsanity.com/paper/1802.01548/) (2018)
- [In Defense of the Triplet Loss for Person Re-Identification](https://mlsanity.com/paper/1703.07737/) (2017)
- [Designing Neural Network Architectures using Reinforcement Learning](https://mlsanity.com/paper/1611.02167/) (2016)
- [SMASH: One-Shot Model Architecture Search through HyperNetworks](https://mlsanity.com/paper/1708.05344/) (2017)
- [DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracing](https://mlsanity.com/paper/1911.13225/) (2019)
- [Adversarial Complementary Learning for Weakly Supervised Object Localization](https://mlsanity.com/paper/1804.06962/) (2018)
- [GaitSet: Regarding Gait as a Set for Cross-View Gait Recognition](https://mlsanity.com/paper/1811.06186/) (2018)
- [Gait Recognition via Effective Global-Local Feature Representation and Local Temporal Aggregation](https://mlsanity.com/paper/2011.01461/) (2020)
- [GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognition](https://mlsanity.com/paper/2101.11228/) (2021)
- [Gait Recognition in the Wild with Dense 3D Representations and A Benchmark](https://mlsanity.com/paper/2204.02569/) (2022)
- [OpenGait: Revisiting Gait Recognition Toward Better Practicality](https://mlsanity.com/paper/2211.06597/) (2022)
- [LightTrack: Finding Lightweight Neural Networks for Object Tracking via One-Shot Architecture Search](https://mlsanity.com/paper/2104.14545/) (2021)
- [DetNAS: Backbone Search for Object Detection](https://mlsanity.com/paper/1903.10979/) (2019)
- [Sparse and Dense Data with CNNs: Depth Completion and Semantic Segmentation](https://mlsanity.com/paper/1808.00769/) (2018)
- [Fully Dense UNet for 2D Sparse Photoacoustic Tomography Artifact Removal](https://mlsanity.com/paper/1808.10848/) (2018)
- [Deep RGB-D Saliency Detection with Depth-Sensitive Attention and Automatic Multi-Modal Fusion](https://mlsanity.com/paper/2103.11832/) (2021)
- [Towards a Deeper Understanding of Skeleton-based Gait Recognition](https://mlsanity.com/paper/2204.07855/) (2022)
- [GaitEdge: Beyond Plain End-to-end Gait Recognition for Better Practicality](https://mlsanity.com/paper/2203.03972/) (2022)
- [Searching Multi-Rate and Multi-Modal Temporal Enhanced Networks for Gesture Recognition](https://mlsanity.com/paper/2008.09412/) (2020)
- [DyGait: Exploiting Dynamic Representations for High-performance Gait Recognition](https://mlsanity.com/paper/2303.14953/) (2023)
- [Language Adaptive Weight Generation for Multi-task Visual Grounding](https://mlsanity.com/paper/2306.04652/) (2023)
- [GaitGCI: Generative Counterfactual Intervention for Gait Recognition](https://mlsanity.com/paper/2306.03428/) (2023)
- [Graph-guided Architecture Search for Real-time Semantic Segmentation](https://mlsanity.com/paper/1909.06793/) (2019)
- [Deep learning-based person re-identification methods: A survey and outlook of recent works](https://mlsanity.com/paper/2110.04764/) (2021)
- [JointsGait:A model-based Gait Recognition Method based on Gait Graph Convolutional Networks and Joints Relationship Pyramid Mapping](https://mlsanity.com/paper/2005.08625/) (2020)
- [ScanFormer: Referring Expression Comprehension by Iteratively Scanning](https://mlsanity.com/paper/2406.18048/) (2024)

## Built on by (most cited first, 3 of 3)

- [TrackletGait: A Robust Framework for Gait Recognition in the Wild](https://mlsanity.com/paper/2508.02143/) (2025)
- [ZipGait: Bridging Skeleton and Silhouette with Diffusion Model for Advancing Gait Recognition](https://mlsanity.com/paper/2408.12111/) (2024)
- [Learning Geometric Invariance for Gait Recognition](https://mlsanity.com/paper/2601.05604/) (2026)

## Abstract (arXiv)

Gait recognition, which aims at identifying individuals by their walking patterns, has achieved great success based on silhouette. The binary silhouette sequence encodes the walking pattern within the sparse boundary representation. Therefore, most pixels in the silhouette are under-sensitive to the walking pattern since the sparse boundary lacks dense spatial-temporal information, which is suitable to be represented with dense texture. To enhance the sensitivity to the walking pattern while maintaining the robustness of recognition, we present a Complementary Learning with neural Architecture Search (CLASH) framework, consisting of walking pattern sensitive gait descriptor named dense spatial-temporal field (DSTF) and neural architecture search based complementary learning (NCL). Specifically, DSTF transforms the representation from the sparse binary boundary into the dense distance-based texture, which is sensitive to the walking pattern at the pixel level. Further, NCL presents a task-specific search space for complementary learning, which mutually complements the sensitivity of DSTF and the robustness of the silhouette to represent the walking pattern effectively. Extensive experiments demonstrate the effectiveness of the proposed methods under both in-the-lab and in-the-wild scenarios. On CASIA-B, we achieve rank-1 accuracy of 98.8%, 96.5%, and 89.3% under three conditions. On OU-MVLP, we achieve rank-1 accuracy of 91.9%. Under the latest in-the-wild datasets, we outperform the latest silhouette-based methods by 16.3% and 19.7% on Gait3D and GREW, respectively.
