# A Role of Environmental Complexity on Representation Learning in Deep Reinforcement Learning Agents

arXiv: https://arxiv.org/abs/2407.03436 · HTML: https://mlsanity.com/paper/2407.03436/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 11 of its 25 references that are in the map.
- First posted on arXiv 3 Jul 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 11 of 11)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [UMAP: Uniform Manifold Approximation and Projection for Dimension Reduction](https://mlsanity.com/paper/1802.03426/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [On the Properties of Neural Machine Translation: Encoder-Decoder Approaches](https://mlsanity.com/paper/1409.1259/) (2014)
- [Learning to Navigate in Complex Environments](https://mlsanity.com/paper/1611.03673/) (2016)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)
- [The Dormant Neuron Phenomenon in Deep Reinforcement Learning](https://mlsanity.com/paper/2302.12902/) (2023)
- [Understanding plasticity in neural networks](https://mlsanity.com/paper/2303.01486/) (2023)
- [On The Effect of Auxiliary Tasks on Representation Dynamics](https://mlsanity.com/paper/2102.13089/) (2021)
- [A Geometric Perspective on Optimal Representations for Reinforcement Learning](https://mlsanity.com/paper/1901.11530/) (2019)
- [Investigating Navigation Strategies in the Morris Water Maze through Deep Reinforcement Learning](https://mlsanity.com/paper/2306.01066/) (2023)

## Built on by (most cited first, 2 of 2)

- [BlendRL: A Framework for Merging Symbolic and Neural Policy Learning](https://mlsanity.com/paper/2410.11689/) (2024)
- [GRAIL: Autonomous Concept Grounding for Neuro-Symbolic Reinforcement Learning](https://mlsanity.com/paper/2604.16871/) (2026)

## Abstract (arXiv)

We developed a simulated environment to train deep reinforcement learning agents on a shortcut usage navigation task, motivated by the Dual Solutions Paradigm test used for human navigators. We manipulated the frequency with which agents were exposed to a shortcut and a navigation cue, to investigate how these factors influence shortcut usage development. We find that all agents rapidly achieve optimal performance in closed shortcut trials once initial learning starts. However, their navigation speed and shortcut usage when it is open happen faster in agents with higher shortcut exposure. Analysis of the agents' artificial neural networks activity revealed that frequent presentation of a cue initially resulted in better encoding of the cue in the activity of individual nodes, compared to agents who encountered the cue less often. However, stronger cue representations were ultimately formed through the use of the cue in the context of navigation planning, rather than simply through exposure. We found that in all agents, spatial representations develop early in training and subsequently stabilize before navigation strategies fully develop, suggesting that having spatially consistent activations is necessary for basic navigation, but insufficient for advanced strategies. Further, using new analysis techniques, we found that the planned trajectory rather than the agent's immediate location is encoded in the agent's networks. Moreover, the encoding is represented at the population rather than the individual node level. These techniques could have broader applications in studying neural activity across populations of neurons or network nodes beyond individual activity patterns.
