# Efficient Imitation Without Demonstrations via Value-Penalized Auxiliary Control from Examples

arXiv: https://arxiv.org/abs/2407.03311 · HTML: https://mlsanity.com/paper/2407.03311/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 32 of its 48 references that are in the map.
- First posted on arXiv 3 Jul 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 32)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [Randomized Ensembled Double Q-Learning: Learning Fast Without a Model](https://mlsanity.com/paper/2101.05982/) (2021)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [A Divergence Minimization Perspective on Imitation Learning Methods](https://mlsanity.com/paper/1911.02256/) (2019)
- [Learning by Playing - Solving Sparse Reward Tasks from Scratch](https://mlsanity.com/paper/1802.10567/) (2018)
- [End-to-End Robotic Reinforcement Learning without Reward Engineering](https://mlsanity.com/paper/1904.07854/) (2019)
- [Coarse-to-Fine Q-attention: Efficient Learning for Visual Robotic Manipulation via Discretisation](https://mlsanity.com/paper/2106.12534/) (2021)
- [S4RL: Surprisingly Simple Self-Supervision for Offline Reinforcement Learning](https://mlsanity.com/paper/2103.06326/) (2021)
- [Time Limits in Reinforcement Learning](https://mlsanity.com/paper/1712.00378/) (2017)
- [Variational Inverse Control with Events: A General Framework for Data-Driven Reward Definition](https://mlsanity.com/paper/1805.11686/) (2018)
- [Why Does Hierarchy (Sometimes) Work So Well in Reinforcement Learning?](https://mlsanity.com/paper/1909.10618/) (2019)
- [Data-efficient Deep Reinforcement Learning for Dexterous Manipulation](https://mlsanity.com/paper/1704.03073/) (2017)
- [Unpacking Reward Shaping: Understanding the Benefits of Reward Engineering on Sample Complexity](https://mlsanity.com/paper/2210.09579/) (2022)
- [Replacing Rewards with Examples: Example-Based Policy Search via Recursive Classification](https://mlsanity.com/paper/2103.12656/) (2021)
- [Example-Driven Model-Based Reinforcement Learning for Solving Long-Horizon Visuomotor Tasks](https://mlsanity.com/paper/2109.10312/) (2021)
- [Revisiting Sparse Rewards for Goal-Reaching Reinforcement Learning](https://mlsanity.com/paper/2407.00324/) (2024)
- [Learning from Guided Play: Improving Exploration for Adversarial Imitation Learning with Simple Auxiliary Tasks](https://mlsanity.com/paper/2301.00051/) (2022)
- [Boosting Soft Q-Learning by Bounding](https://mlsanity.com/paper/2406.18033/) (2024)
- [Learning from Guided Play: A Scheduled Hierarchical Approach for Improving Exploration in Adversarial Imitation Learning](https://mlsanity.com/paper/2112.08932/) (2021)

## Built on by (most cited first, 1 of 1)

- [Residual Reward Models: Leveraging Prior Knowledge for Efficient Preference-based Reinforcement Learning in Robotics](https://mlsanity.com/paper/2507.00611/) (2025)

## Abstract (arXiv)

Common approaches to providing feedback in reinforcement learning are the use of hand-crafted rewards or full-trajectory expert demonstrations. Alternatively, one can use examples of completed tasks, but such an approach can be extremely sample inefficient. We introduce value-penalized auxiliary control from examples (VPACE), an algorithm that significantly improves exploration in example-based control by adding examples of simple auxiliary tasks and an above-success-level value penalty. Across both simulated and real robotic environments, we show that our approach substantially improves learning efficiency for challenging tasks, while maintaining bounded value estimates. Preliminary results also suggest that VPACE may learn more efficiently than the more common approaches of using full trajectories or true sparse rewards. Project site: https://papers.starslab.ca/vpace/.
