# HOIMotion: Forecasting Human Motion During Human-Object Interactions Using Egocentric 3D Object Bounding Boxes

arXiv: https://arxiv.org/abs/2407.02633 · HTML: https://mlsanity.com/paper/2407.02633/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 50 references that are in the map.
- First posted on arXiv 2 Jul 2024.

## Builds on (most cited first, 16 of 16)

- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [3D Bounding Box Estimation Using Deep Learning and Geometry](https://mlsanity.com/paper/1612.00496/) (2016)
- [Learning Trajectory Dependencies for Human Motion Prediction](https://mlsanity.com/paper/1908.05436/) (2019)
- [Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perception](https://mlsanity.com/paper/2306.06362/) (2023)
- [History Repeats Itself: Human Motion Prediction via Motion Attention](https://mlsanity.com/paper/2007.11755/) (2020)
- [A Spatio-temporal Transformer for 3D Human Motion Prediction](https://mlsanity.com/paper/2004.08692/) (2020)
- [MSR-GCN: Multi-Scale Residual Graph Convolution Networks for Human Motion Prediction](https://mlsanity.com/paper/2108.07152/) (2021)
- [Back to MLP: A Simple Baseline for Human Motion Prediction](https://mlsanity.com/paper/2207.01567/) (2022)
- [GIMO: Gaze-Informed Human Motion Prediction in Context](https://mlsanity.com/paper/2204.09443/) (2022)
- [Progressively Generating Better Initial Guesses Towards Next Stages for High-Quality Human Motion Prediction](https://mlsanity.com/paper/2203.16051/) (2022)
- [Multi-level Motion Attention for Human Motion Prediction](https://mlsanity.com/paper/2106.09300/) (2021)
- [Contact-aware Human Motion Forecasting](https://mlsanity.com/paper/2210.03954/) (2022)
- [MoGaze: A Dataset of Full-Body Motions that Includes Workspace Geometry and Eye-Gaze](https://mlsanity.com/paper/2011.11552/) (2020)
- [Pose2Gaze: Eye-body Coordination during Daily Activities for Gaze Prediction from Full-body Poses](https://mlsanity.com/paper/2312.12042/) (2023)
- [Hierarchical Human-Motion Prediction and Logic-Geometric Programming for Minimal Interference Human-Robot Tasks](https://mlsanity.com/paper/2104.08137/) (2021)

## Built on by (most cited first, 17 of 17)

- [HUMOTO: A 4D Dataset of Mocap Human Object Interactions](https://mlsanity.com/paper/2504.10414/) (2025)
- [The Invisible EgoHand: 3D Hand Forecasting through EgoBody Pose Estimation](https://mlsanity.com/paper/2504.08654/) (2025)
- [3D Human Interaction Generation: A Survey](https://mlsanity.com/paper/2503.13120/) (2025)
- [Diffusion Implicit Policy for Unpaired Scene-aware Motion Synthesis](https://mlsanity.com/paper/2412.02261/) (2024)
- [HOIGaze: Gaze Estimation During Hand-Object Interactions in Extended Reality Exploiting Eye-Hand-Head Coordination](https://mlsanity.com/paper/2504.19828/) (2025)
- [HaHeAE: Learning Generalisable Joint Representations of Human Hand and Head Movements in Extended Reality](https://mlsanity.com/paper/2410.16430/) (2024)
- [StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generation](https://mlsanity.com/paper/2607.20174/) (2026)
- [SFHand: Learning Embodied Manipulation by Streaming Egocentric 3D Hand Forecasting](https://mlsanity.com/paper/2511.18127/) (2025)
- [Enhanced Velocity Field Modeling for Gaussian Video Reconstruction](https://mlsanity.com/paper/2507.23704/) (2025)
- [CoopDiff: Anticipating 3D Human-object Interactions via Contact-consistent Decoupled Diffusion](https://mlsanity.com/paper/2508.07162/) (2025)
- [Seeing My Future: Predicting Situated Interaction Behavior in Virtual Reality](https://mlsanity.com/paper/2510.10742/) (2025)
- [HAGI++: Head-Assisted Gaze Imputation and Generation](https://mlsanity.com/paper/2511.02468/) (2025)
- [When to Act: Calibrated Confidence for Reliable Human Intention Prediction in Assistive Robotics](https://mlsanity.com/paper/2601.04982/) (2026)
- [Int3DNet: Scene-Motion Cross Attention Network for 3D Intention Prediction in Mixed Reality](https://mlsanity.com/paper/2603.13355/) (2026)
- [HumanFlow -- Diffusion-Driven MAV Navigation Among Humans via Tightly-Coupled Motion Tracking, Forecasting, and Control](https://mlsanity.com/paper/2605.25685/) (2026)
- [AI Smart Glasses for Wearable Intelligence: From Egocentric Sensing to Agentic Personalization](https://mlsanity.com/paper/2609.19793/) (2026)
- [Adaptive Interaction Network for Human Motion Prediction During Human-Robot Collaboration](https://mlsanity.com/paper/2610.16624/) (2026)

## Abstract (arXiv)

We present HOIMotion - a novel approach for human motion forecasting during human-object interactions that integrates information about past body poses and egocentric 3D object bounding boxes. Human motion forecasting is important in many augmented reality applications but most existing methods have only used past body poses to predict future motion. HOIMotion first uses an encoder-residual graph convolutional network (GCN) and multi-layer perceptrons to extract features from body poses and egocentric 3D object bounding boxes, respectively. Our method then fuses pose and object features into a novel pose-object graph and uses a residual-decoder GCN to forecast future body motion. We extensively evaluate our method on the Aria digital twin (ADT) and MoGaze datasets and show that HOIMotion consistently outperforms state-of-the-art methods by a large margin of up to 8.7% on ADT and 7.2% on MoGaze in terms of mean per joint position error. Complementing these evaluations, we report a human study (N=20) that shows that the improvements achieved by our method result in forecasted poses being perceived as both more precise and more realistic than those of existing methods. Taken together, these results reveal the significant information content available in egocentric 3D object bounding boxes for human motion forecasting and the effectiveness of our method in exploiting this information.
