# BeNeRF: Neural Radiance Fields from a Single Blurry Image and Event Stream

arXiv: https://arxiv.org/abs/2407.02174 · HTML: https://mlsanity.com/paper/2407.02174/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 53 of its 70 references that are in the map.
- First posted on arXiv 2 Jul 2024.

## Builds on (most cited first, 30 of 53)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Restormer: Efficient Transformer for High-Resolution Image Restoration](https://mlsanity.com/paper/2111.09881/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Event-based Vision: A Survey](https://mlsanity.com/paper/1904.08405/) (2019)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Multi-Stage Progressive Image Restoration](https://mlsanity.com/paper/2102.02808/) (2021)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Deep Multi-scale Convolutional Neural Network for Dynamic Scene Deblurring](https://mlsanity.com/paper/1612.02177/) (2016)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Simple Baselines for Image Restoration](https://mlsanity.com/paper/2204.04676/) (2022)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [DeblurGAN: Blind Motion Deblurring Using Conditional Adversarial Networks](https://mlsanity.com/paper/1711.07064/) (2017)
- [DeblurGAN-v2: Deblurring (Orders-of-Magnitude) Faster and Better](https://mlsanity.com/paper/1908.03826/) (2019)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [Scale-recurrent Network for Deep Image Deblurring](https://mlsanity.com/paper/1802.01770/) (2018)
- [HINet: Half Instance Normalization Network for Image Restoration](https://mlsanity.com/paper/2105.06086/) (2021)
- [NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior](https://mlsanity.com/paper/2212.07388/) (2022)
- [NeRF-Editing: Geometry Editing of Neural Radiance Fields](https://mlsanity.com/paper/2205.04978/) (2022)

## Built on by (most cited first, 15 of 15)

- [IncEventGS: Pose-Free Gaussian Splatting from a Single Event Camera](https://mlsanity.com/paper/2410.08107/) (2024)
- [DiET-GS: Diffusion Prior and Event Stream-Assisted Motion Deblurring 3D Gaussian Splatting](https://mlsanity.com/paper/2503.24210/) (2025)
- [E3NeRF: Efficient Event-Enhanced Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2408.01840/) (2024)
- [Event Camera Meets Mobile Embodied Perception: Abstraction, Algorithm, Acceleration, Application](https://mlsanity.com/paper/2503.22943/) (2025)
- [GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation](https://mlsanity.com/paper/2505.15287/) (2025)
- [A Survey of 3D Reconstruction with Event Cameras](https://mlsanity.com/paper/2505.08438/) (2025)
- [USP-Gaussian: Unifying Spike-based Image Reconstruction, Pose Correction and Gaussian Splatting](https://mlsanity.com/paper/2411.10504/) (2024)
- [Event Camera Guided Visual Media Restoration & 3D Reconstruction: A Survey](https://mlsanity.com/paper/2509.09971/) (2025)
- [E-MoFlow: Learning Egomotion and Optical Flow from Event Data via Implicit Regularization](https://mlsanity.com/paper/2510.12753/) (2025)
- [Casual3DHDR: Deblurring High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos](https://mlsanity.com/paper/2504.17728/) (2025)
- [BeSplat: Gaussian Splatting from a Single Blurry Image and Event Stream](https://mlsanity.com/paper/2412.19370/) (2024)
- [Seeing through Light and Darkness: Sensor-Physics Grounded Deblurring HDR NeRF from Single-Exposure Images and Events](https://mlsanity.com/paper/2601.15475/) (2026)
- [EventNeuS: 3D Mesh Reconstruction from a Single Event Camera](https://mlsanity.com/paper/2602.03847/) (2026)
- [Cooking beyond Frames: A Stereo Event Camera Dataset in the Kitchen](https://mlsanity.com/paper/2608.04865/) (2026)
- [EvTrajGS: Accurate and Efficient 3D Gaussian Splatting from Unposed Event Streams](https://mlsanity.com/paper/2608.08585/) (2026)

## Abstract (arXiv)

Neural implicit representation of visual scenes has attracted a lot of attention in recent research of computer vision and graphics. Most prior methods focus on how to reconstruct 3D scene representation from a set of images. In this work, we demonstrate the possibility to recover the neural radiance fields (NeRF) from a single blurry image and its corresponding event stream. We model the camera motion with a cubic B-Spline in SE(3) space. Both the blurry image and the brightness change within a time interval, can then be synthesized from the 3D scene representation given the 6-DoF poses interpolated from the cubic B-Spline. Our method can jointly learn both the implicit neural scene representation and recover the camera motion by minimizing the differences between the synthesized data and the real measurements without pre-computed camera poses from COLMAP. We evaluate the proposed method with both synthetic and real datasets. The experimental results demonstrate that we are able to render view-consistent latent sharp images from the learned NeRF and bring a blurry image alive in high quality. Code and data are available at https://github.com/wu-cvgl/BeNeRF.
